#include "StateHandler.h" StateHandler::StateHandler() { StateList.push_back(new InitState()); //INIT_STATE StateList.push_back(new LoadingState()); //LOADING_STATE StateList.push_back(new MenuState()); //MENU_STATE StateList.push_back(new SettingsState()); //SETTINGS_STATE StateList.push_back(new WorldState()); //WORLD_STATE CurrentState = INIT_STATE; } StateHandler::~StateHandler() { } void StateHandler::Navigate(EState state) { if (CurrentState == state) return; StateList.at(CurrentState)->Exit(); CurrentState = state; StateList.at(CurrentState)->Entry(); } State* StateHandler::GetCurrentState() { return StateList.at(CurrentState); }