#include "State.h" State::State() { } State::~State() { } void State::Entry() { } void State::Exit() { } void State::Idle(float delta) { } void State::Display() { } void State::Keyboard(bool keys[255],float deltaTime) { } void State::MouseMove(int x, int y, int dx, int dy) { } void State::MouseClick(int button, int type, int x, int y) { }