#include "Crystal.h" #include "Model.h" Crystal::Crystal(const std::string &fileName, const Vec3f &position, Vec3f &rotation, const float &scale) { model = Model::load(fileName); this->position = position; this->rotation = rotation; this->scale = scale; this->canCollide = true; filled = true; } Crystal::~Crystal() { if (model) Model::unload(model); } void Crystal::draw() { if (filled) Entity::draw(); }