#pragma once #include "Vector.h" #include "Weapon.h" #include "json.h" #include class Player { private: static Player* instance; void levelUp(); std::vector leftweapons; std::vector rightweapons; void loadWeapons(void); int currentrightweapon; int currentleftweapon; public: Player(); ~Player(); void setCamera(); void setPosition(float angle, float fac, bool height); void draw(void); static Player* getInstance(void); static void init(void); Vec3f position; Vec2f rotation; Weapon* leftWeapon; Weapon* rightWeapon; float health, maxHp; float xp, maxXp; int level; int crystals; bool hit; float speed; void HpUp(int); void HpDown(int); void XpUp(int); void PreviousRightWeapon(void); void NextRightWeapon(void); void PreviousLeftWeapon(void); void NextLeftWeapon(void); };