#pragma once #include "Header.h" #include "Weapon.h" class Player { public: Player(); ~Player(); struct Eyes { float posX = 0; float posY = 0; float posZ = 0; float rotX = 0; float rotY = 0; } eyes; void Draw_Player(void); private: int level; int xp; Weapon* right = nullptr; Weapon* left = nullptr; vector weapons; };