// // Created by janco on 5/24/16. // #include "Controller.h" Controller::Controller(int controllerId) { this->controllerId = controllerId; this->ypr = Vec3f(); this->joystick = Vec2f(); this->setConnected(false); this->setConnected(true); } Controller::~Controller() { } void Controller::rumble(int duration, int power){ // controllerhandler->rumble(controllerId, duration, power); } void Controller::setConnected(bool connected) { if(connected){ this->connected = true; }else{ this->connected = false; this->ypr = Vec3f(0,0,0); this->joystick = Vec2f(0,0); this->button = false; this->magnetSwitch = false; this ->joystickButton = false; } } bool Controller::isConnected(void) { return connected; }