// // Created by janco on 25-5-16. // #ifndef CRYSTALPOINT_WEAPON_H #define CRYSTALPOINT_WEAPON_H #include "Vector.h" #include "Model.h" #include class Weapon { public: enum Element {FIRE, WATER, EARTH, AIR}; Weapon(std::string name, int damage, Element element, std::string modelFilename, float scale, Vec3f location, Vec2f rotation, Vec3f offsetPlayer, Vec3f ankerPoint, Vec2f maxRotation, Vec2f minXRotation, Vec3f collisionPoint); ~Weapon(); void draw(); void rotateWeapon(Vec3f rotation); void rotate(Vec2f rotation); void move(Vec3f location); std::string name; unsigned int damage; Element element; Model* weaponmodel; float scale; Vec3f position, rotation, rotationWeapon; Vec3f offsetPlayer, ankerPoint, collisionPoint; Vec2f maxRotation, minRotation; }; #endif //CRYSTALPOINT_WEAPON_H