// // Created by janco on 6/22/16. // #include #include "Object.h" #include void Object::quad(int a,int b,int c,int d) { glBegin(GL_QUADS); glColor3fv(color[a]); glVertex3fv(ver[a]); glColor3fv(color[b]); glVertex3fv(ver[b]); glColor3fv(color[c]); glVertex3fv(ver[c]); glColor3fv(color[d]); glVertex3fv(ver[d]); glEnd(); } void Object::draw() { glPushMatrix(); glTranslatef(position.x, position.y, position.z); glRotated(rotation.x, rotation.y, rotation.z, 1); glScaled(scale,scale,scale); quad(0,3,2,1); quad(2,3,7,6); quad(0,4,7,3); quad(1,2,6,5); quad(4,5,6,7); quad(0,1,5,4); glColor3f(1.0f, 0.0f, 0.0f);//needs to be called before RasterPos glRasterPos2i(-1, 2); void * font = GLUT_BITMAP_9_BY_15; for (std::string::iterator i = text.begin(); i != text.end(); ++i) { char c = *i; //this does nothing, color is fixed for Bitmaps when calling glRasterPos //glColor3f(1.0, 0.0, 1.0); glutBitmapCharacter(font, c); } glPopMatrix(); }