#pragma once class Vertex { public: Vertex(float x, float y, float z, float nx, float ny, float nz, float tx, float ty); ~Vertex(); float x; float y; float z; float normalX; float normalY; float normalZ; float texX; float texY; Vertex operator/(const float &other) const; Vertex operator*(const Vertex &other) const; Vertex operator*(const float &other) const; Vertex operator+(const Vertex &other) const; };