#pragma once #include #include #include "Object.h" #include "RandomObject.h" #include "Entity.h" class World{ private: World(); static World* instance; unsigned int GridSizeX = 20; unsigned int GridSizeY = 20; unsigned int SizeX = 8; unsigned int SizeY = 8; public: ~World(); static World* getInstance(void); static void init(); void draw(void); void update(float deltaTime); Object objects[10]; RandomObject randomobject; Entity entity; Entity entity2; };