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- #pragma once
- #include <string>
- #include <GL/freeglut.h>
- class Util
- {
- private:
- Util();
- ~Util();
- public:
- static GLuint loadTexture(const std::string &filename);
- static void glutBitmapString(std::string str, int x, int y);
- static int glutTextWidth(const std::string str);
- //static int glutTextHeight();
- };
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