|
|
@@ -16,6 +16,7 @@ import model.drawObjects.enemy.Enemy;
|
|
|
import model.objects.InfoPanel;
|
|
|
import model.objects.Path;
|
|
|
import model.objects.PlayArea;
|
|
|
+import audio.ObjectInstance;
|
|
|
import control.GameStateManager;
|
|
|
import control.button.ButtonEvent;
|
|
|
import control.joystick.JoystickEvent;
|
|
|
@@ -32,13 +33,15 @@ public class PlayState extends GameState{
|
|
|
public static int currentScore = 0;
|
|
|
public static int lifePoints = 100;
|
|
|
|
|
|
+ private long oldProgress = 0;
|
|
|
+
|
|
|
public PlayState(GameStateManager gsm, SongHandler sh) {
|
|
|
super(gsm,sh);
|
|
|
infoPanel = new InfoPanel(0, 0);
|
|
|
area = new PlayArea(256, 1024, 1024, 100);
|
|
|
- for(int index = 0; index < 8; index++){
|
|
|
- addEnemy(index, GameModel.colors[index % 6]);
|
|
|
- }
|
|
|
+// for(int index = 0; index < 8; index++){
|
|
|
+// addEnemy(index, GameModel.colors[index % 6]);
|
|
|
+// }
|
|
|
|
|
|
player = new Player(1280-1024+1024/2, 1024/2);
|
|
|
stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
|
|
|
@@ -46,15 +49,17 @@ public class PlayState extends GameState{
|
|
|
|
|
|
@Override
|
|
|
public void init() {
|
|
|
+ sh.stop();
|
|
|
+ sh.play();
|
|
|
|
|
|
-
|
|
|
+ System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
|
|
|
}
|
|
|
|
|
|
@Override
|
|
|
public void update() {
|
|
|
player.update();
|
|
|
for(Path path : area.paths){
|
|
|
- enemyIterator = enemys.iterator();
|
|
|
+ Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
|
|
|
while(enemyIterator.hasNext()){
|
|
|
Enemy e = enemyIterator.next();
|
|
|
Rectangle2D hitArea = area.hitAreas[e.getIndex()];
|
|
|
@@ -67,7 +72,18 @@ public class PlayState extends GameState{
|
|
|
e.update();
|
|
|
}
|
|
|
}
|
|
|
- infoPanel.updateIPanel();
|
|
|
+
|
|
|
+ infoPanel.updateIPanel();
|
|
|
+
|
|
|
+ long progress = sh.getProgress() / 1000;
|
|
|
+
|
|
|
+ for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
|
|
|
+ {
|
|
|
+ Path p = area.paths.get(ob.getDirection());
|
|
|
+ p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
|
|
|
+ }
|
|
|
+
|
|
|
+ oldProgress = progress;
|
|
|
}
|
|
|
|
|
|
|
|
|
@@ -97,13 +113,15 @@ public class PlayState extends GameState{
|
|
|
|
|
|
@Override
|
|
|
public void buttonPressed(ButtonEvent e) {
|
|
|
-// int index = player.getIndex();
|
|
|
+// int index = player.getIndex();
|
|
|
Path currentPath = area.paths.get(player.getIndex());
|
|
|
- Enemy ce = currentPath.getEnemysInPath().getFirst();
|
|
|
- if(ce.isClickable()){
|
|
|
- if(ce.getColor().equals(e.getButton().getColor())){
|
|
|
- currentScore += ce.getTimeLeftToClick();
|
|
|
- currentPath.getEnemysInPath().remove(ce);
|
|
|
+ if (!currentPath.getEnemysInPath().isEmpty()) {
|
|
|
+ Enemy ce = currentPath.getEnemysInPath().getFirst();
|
|
|
+ if (ce.isClickable()) {
|
|
|
+ if (ce.getColor().equals(e.getButton().getColor())) {
|
|
|
+ currentScore += ce.getTimeLeftToClick();
|
|
|
+ currentPath.getEnemysInPath().remove(ce);
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
}
|