PlayState.java 3.8 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.GameModel;
  9. import model.SongHandler;
  10. import model.drawObjects.Enemy;
  11. import model.drawObjects.Player;
  12. import model.objects.InfoPanel;
  13. import model.objects.Path;
  14. import model.objects.PlayArea;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.button.ButtonEvent;
  18. import control.joystick.JoystickEvent;
  19. public class PlayState extends GameState{
  20. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  21. private PlayArea area;
  22. private InfoPanel infoPanel;
  23. private Player player;
  24. private Stroke stroke;
  25. public static int sizeOfEnemy = 40;
  26. public static int currentScore = 0;
  27. public static int lifePoints = 100;
  28. private long oldProgress = 0;
  29. public PlayState(GameStateManager gsm, SongHandler sh) {
  30. super(gsm,sh);
  31. infoPanel = new InfoPanel(0, 0);
  32. area = new PlayArea(256, 1024, 1024, 100);
  33. for(int index = 0; index < 8; index++){
  34. addEnemy(index, GameModel.colors[index % 6]);
  35. }
  36. player = new Player(1280-1024+1024/2, 1024/2);
  37. stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
  38. }
  39. @Override
  40. public void init() {
  41. sh.stop();
  42. sh.play();
  43. // System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
  44. }
  45. @Override
  46. public void update(float factor) {
  47. player.update(factor);
  48. for(Path path : area.paths){
  49. Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
  50. while(enemyIterator.hasNext()){
  51. Enemy e = enemyIterator.next();
  52. Rectangle2D hitArea = area.hitAreas[e.getIndex()];
  53. if(e.finised()){
  54. enemyIterator.remove();
  55. }
  56. if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
  57. e.clickable();
  58. }
  59. e.update(factor);
  60. }
  61. }
  62. infoPanel.updateIPanel();
  63. // long progress = sh.getProgress() / 1000;
  64. //
  65. // for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
  66. // {
  67. // Path p = area.paths.get(ob.getDirection());
  68. // p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  69. // }
  70. //
  71. // oldProgress = progress;
  72. }
  73. @Override
  74. public void draw(Graphics2D g2) {
  75. try{
  76. infoPanel.draw(g2);
  77. g2.setClip(borderRect);
  78. area.draw(g2);
  79. g2.setStroke(stroke);
  80. for(Path p : area.paths){
  81. if(p.getEnemysInPath() != null){
  82. for(Enemy enemy : p.getEnemysInPath()){
  83. enemy.draw(g2);
  84. }
  85. }
  86. }
  87. if(player != null)
  88. player.draw(g2);
  89. }catch(Exception e){};
  90. }
  91. @Override
  92. public void buttonPressed(ButtonEvent e) {
  93. // int index = player.getIndex();
  94. Path currentPath = area.paths.get(player.getIndex());
  95. if (!currentPath.getEnemysInPath().isEmpty()) {
  96. Enemy ce = currentPath.getEnemysInPath().getFirst();
  97. if (ce.isClickable()) {
  98. if (ce.getColor().equals(e.getButton().getColor())) {
  99. currentScore += ce.getTimeLeftToClick();
  100. currentPath.getEnemysInPath().remove(ce);
  101. }
  102. }
  103. }
  104. }
  105. @Override
  106. public void buttonReleased(ButtonEvent e) {
  107. }
  108. @Override
  109. public void onJoystickMoved(JoystickEvent e) {
  110. switch(e.getJoystick().getPos()){
  111. case CENTER:
  112. break;
  113. case DOWN:
  114. player.setIndex(4);
  115. break;
  116. case DOWN_LEFT:
  117. player.setIndex(5);
  118. break;
  119. case DOWN_RIGHT:
  120. player.setIndex(3);
  121. break;
  122. case LEFT:
  123. player.setIndex(6);
  124. break;
  125. case RIGHT:
  126. player.setIndex(2);
  127. break;
  128. case UP:
  129. player.setIndex(0);
  130. break;
  131. case UP_LEFT:
  132. player.setIndex(7);
  133. break;
  134. case UP_RIGHT:
  135. player.setIndex(1);
  136. break;
  137. default:
  138. break;
  139. }
  140. }
  141. public void addEnemy(int pathID,Color color){
  142. Path path = area.paths.get(pathID);
  143. Enemy e = new Enemy(pathID,1,color,path);
  144. path.getEnemysInPath().addLast(e);
  145. }
  146. }