PlayState.java 3.5 KB

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  1. package model.gameState;
  2. import java.awt.Color;
  3. import java.awt.Graphics2D;
  4. import java.awt.geom.Line2D;
  5. import java.awt.geom.Rectangle2D;
  6. import java.util.ArrayList;
  7. import java.util.Iterator;
  8. import java.util.List;
  9. import model.drawObjects.Bullet;
  10. import model.drawObjects.Enemy;
  11. import model.drawObjects.Player;
  12. import model.objects.InfoPanel;
  13. import model.objects.PlayArea;
  14. import control.GameStateManager;
  15. import control.button.ButtonEvent;
  16. import control.joystick.JoystickEvent;
  17. public class PlayState extends GameState{
  18. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  19. private PlayArea area;
  20. private InfoPanel infoPanel;
  21. private Player player;
  22. private List<Enemy> enemys;
  23. private Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN};
  24. public PlayState(GameStateManager gsm) {
  25. super(gsm);
  26. area = new PlayArea((int) borderRect.getX(),1024,1024,100);
  27. infoPanel = new InfoPanel(0, 0);
  28. enemys = new ArrayList<Enemy>();
  29. player = new Player(1280-1024+1024/2, 1024/2,area);
  30. for(int i = 0; i < 8; i++){
  31. Line2D line = area.getLine(i);
  32. addEnemy(line, Color.BLUE, 100);
  33. }
  34. }
  35. @Override
  36. public void init() {
  37. }
  38. @Override
  39. public void update() {
  40. player.update();
  41. Iterator<Enemy> enemyIterator = enemys.iterator();
  42. while(enemyIterator.hasNext()){
  43. Enemy e = enemyIterator.next();
  44. Iterator<Bullet> bulletIterator = player.bullets.iterator();
  45. while(bulletIterator.hasNext()){
  46. if(e.hit(bulletIterator.next())){
  47. enemyIterator.remove();
  48. bulletIterator.remove();
  49. }
  50. }
  51. if(area.octagon.intersects(e.getCircle().getBounds2D())){
  52. enemyIterator.remove();
  53. }else{
  54. e.update();
  55. }
  56. }
  57. while(enemys.size() < 8){
  58. int index = (int)(Math.random()*8);
  59. int speed = (int)(Math.random()*1000);
  60. int color = (int)(Math.random()*colors.length);
  61. Line2D line = area.getLine(index);
  62. addEnemy(line,colors[color],speed);
  63. }
  64. }
  65. @Override
  66. public void draw(Graphics2D g2) {
  67. infoPanel.draw(g2);
  68. g2.setClip(borderRect);
  69. area.draw(g2);
  70. if(enemys != null){
  71. if(!enemys.isEmpty()){
  72. for(Enemy enemy : enemys){
  73. enemy.draw(g2);
  74. }
  75. }
  76. }
  77. if(player != null)
  78. player.draw(g2);
  79. }
  80. public void addEnemy(Line2D path,Color c,double speed){
  81. enemys.add(new Enemy(path,c,20,speed));
  82. }
  83. @Override
  84. public void buttonPressed(ButtonEvent e) {
  85. System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
  86. switch(e.getButton().getButtonID()){
  87. case 1:
  88. player.addBullet(Color.RED);
  89. break;
  90. case 2:
  91. player.addBullet(Color.BLUE);
  92. break;
  93. case 3:
  94. player.addBullet(Color.GREEN);
  95. break;
  96. case 4:
  97. player.addBullet(Color.YELLOW);
  98. break;
  99. case 5:
  100. player.addBullet(Color.MAGENTA);
  101. break;
  102. case 6:
  103. player.addBullet(Color.CYAN);
  104. break;
  105. }
  106. }
  107. @Override
  108. public void buttonReleased(ButtonEvent e) {
  109. // System.out.println("Playstate button released: "+e.getButton().getButtonID());
  110. }
  111. @Override
  112. public void onJoystickMoved(JoystickEvent e) {
  113. switch(e.getJoystick().getPos()){
  114. case CENTER:
  115. break;
  116. case DOWN:
  117. player.setIndex(4);
  118. break;
  119. case DOWN_LEFT:
  120. player.setIndex(5);
  121. break;
  122. case DOWN_RIGHT:
  123. player.setIndex(3);
  124. break;
  125. case LEFT:
  126. player.setIndex(6);
  127. break;
  128. case RIGHT:
  129. player.setIndex(2);
  130. break;
  131. case UP:
  132. player.setIndex(0);
  133. break;
  134. case UP_LEFT:
  135. player.setIndex(7);
  136. break;
  137. case UP_RIGHT:
  138. player.setIndex(1);
  139. break;
  140. default:
  141. break;
  142. }
  143. }
  144. }