GameView.java 1.1 KB

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  1. package view;
  2. import java.awt.Color;
  3. import java.awt.Dimension;
  4. import java.awt.Font;
  5. import java.awt.Graphics;
  6. import java.awt.Graphics2D;
  7. import java.awt.RenderingHints;
  8. import java.awt.Toolkit;
  9. import javax.swing.JPanel;
  10. import control.GameStateManager;
  11. import control.LedHandler;
  12. public class GameView extends JPanel{
  13. /**
  14. *
  15. */
  16. private static final long serialVersionUID = 1939480784205689618L;
  17. LedHandler led;
  18. GameStateManager gsm;
  19. Font fpsfont = new Font("OCR A Extended", Font.BOLD, 60);
  20. public GameView(LedHandler led,GameStateManager gsm)
  21. {
  22. this.led=led;
  23. this.gsm = gsm;
  24. this.
  25. setPreferredSize(new Dimension(1280,1024));
  26. }
  27. @Override
  28. public void paintComponent(Graphics g)
  29. {
  30. super.paintComponent(g);
  31. Graphics2D g2d = (Graphics2D) g;
  32. RenderingHints rh = new RenderingHints(
  33. RenderingHints.KEY_ANTIALIASING,
  34. RenderingHints.VALUE_ANTIALIAS_ON);
  35. g2d.setRenderingHints(rh);
  36. gsm.currentState.draw(g2d);
  37. g2d.setColor(Color.RED);
  38. g2d.setFont(fpsfont);
  39. g2d.drawString(gsm.fps + "fps", 1000, 40);
  40. Toolkit.getDefaultToolkit().sync();
  41. }
  42. }