PlayState.java 3.9 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ObjectInstance;
  15. import control.GameStateManager;
  16. import control.button.ButtonEvent;
  17. import control.joystick.JoystickEvent;
  18. public class PlayState extends GameState {
  19. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
  20. 1024, 1024);
  21. private PlayArea area;
  22. private InfoPanel infoPanel;
  23. private Player player;
  24. private Stroke stroke;
  25. public static int sizeOfEnemy = 40;
  26. public static int currentScore = 0;
  27. public static int lifePoints = 100;
  28. private long oldProgress = 0;
  29. public PlayState(GameStateManager gsm, SongHandler sh) {
  30. super(gsm, sh);
  31. infoPanel = new InfoPanel(0, 0);
  32. area = new PlayArea(256, 1024, 1024, 125);
  33. // for(int index = 0; index < 8; index++){
  34. // addEnemy(index, GameModel.colors[index % 6]);
  35. // }
  36. //
  37. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  38. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
  39. BasicStroke.JOIN_ROUND);
  40. }
  41. @Override
  42. public void init() {
  43. sh.stop();
  44. sh.play();
  45. // System.out.println("Diff" +
  46. // sh.getCurrentSongInstance().getDifficulty());
  47. }
  48. @Override
  49. public void update(float factor) {
  50. player.update(factor);
  51. for (Path path : area.paths) {
  52. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  53. while (enemyIterator.hasNext()) {
  54. Enemy e = enemyIterator.next();
  55. if(e.getDistanceFromStart() > Enemy.distanceToOctagon+(sizeOfEnemy*1.5)){
  56. enemyIterator.remove();
  57. }
  58. e.update(factor);
  59. }
  60. }
  61. infoPanel.updateIPanel();
  62. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  63. for (ObjectInstance ob : sh.getCurrentSongInstance().getBetween(
  64. oldProgress, progress)) {
  65. Path p = area.paths.get(ob.getDirection());
  66. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  67. }
  68. oldProgress = progress;
  69. }
  70. @Override
  71. public void draw(Graphics2D g2) {
  72. try {
  73. infoPanel.draw(g2);
  74. g2.setClip(borderRect);
  75. area.draw(g2);
  76. g2.setStroke(stroke);
  77. for (Path p : area.paths) {
  78. if (p.getEnemysInPath() != null) {
  79. for (Enemy enemy : p.getEnemysInPath()) {
  80. enemy.draw(g2);
  81. }
  82. }
  83. }
  84. if (player != null)
  85. player.draw(g2);
  86. } catch (Exception e) {
  87. }
  88. ;
  89. }
  90. @Override
  91. public void buttonPressed(ButtonEvent e) {
  92. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  93. while(enemysInPath.hasNext()){
  94. Enemy enemy = enemysInPath.next();
  95. if(enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon+sizeOfEnemy)
  96. {
  97. if(e.getButton().getColor().equals(enemy.getColor()))
  98. {
  99. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  100. enemysInPath.remove();
  101. }
  102. }
  103. }
  104. }
  105. @Override
  106. public void buttonReleased(ButtonEvent e) {
  107. }
  108. @Override
  109. public void onJoystickMoved(JoystickEvent e) {
  110. switch (e.getJoystick().getPos()) {
  111. case CENTER:
  112. break;
  113. case DOWN:
  114. player.setIndex(4);
  115. break;
  116. case DOWN_LEFT:
  117. player.setIndex(5);
  118. break;
  119. case DOWN_RIGHT:
  120. player.setIndex(3);
  121. break;
  122. case LEFT:
  123. player.setIndex(6);
  124. break;
  125. case RIGHT:
  126. player.setIndex(2);
  127. break;
  128. case UP:
  129. player.setIndex(0);
  130. break;
  131. case UP_LEFT:
  132. player.setIndex(7);
  133. break;
  134. case UP_RIGHT:
  135. player.setIndex(1);
  136. break;
  137. default:
  138. break;
  139. }
  140. }
  141. public void addEnemy(int pathID, Color color) {
  142. Path path = area.paths.get(pathID);
  143. Enemy e = new Enemy(pathID, 1, color, path);
  144. path.getEnemysInPath().addLast(e);
  145. }
  146. }