PlayState.java 4.2 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.geom.Line2D;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.ArrayList;
  8. import java.util.Collections;
  9. import java.util.Iterator;
  10. import java.util.List;
  11. import model.GameModel;
  12. import model.drawObjects.Bullet;
  13. import model.drawObjects.Enemy;
  14. import model.drawObjects.Player;
  15. import model.objects.InfoPanel;
  16. import model.objects.PlayArea;
  17. import control.GameStateManager;
  18. import control.button.ButtonEvent;
  19. import control.joystick.JoystickEvent;
  20. public class PlayState extends GameState{
  21. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  22. private PlayArea area;
  23. private InfoPanel infoPanel;
  24. private Player player;
  25. private List<Enemy> enemys;
  26. private List<Bullet> bullets;
  27. private Iterator<Enemy> enemyIterator;
  28. private Iterator<Bullet> bulletIterator;
  29. public PlayState(GameStateManager gsm) {
  30. super(gsm);
  31. area = new PlayArea((int) borderRect.getX(),1024,1024,100);
  32. infoPanel = new InfoPanel(0, 0);
  33. enemys = new ArrayList<Enemy>();
  34. bullets =new ArrayList<Bullet>();
  35. player = new Player(1280-1024+1024/2, 1024/2);
  36. for(int i = 0; i < 8; i++){
  37. Line2D line = area.getLine(i);
  38. addEnemy(line, Color.BLUE, 200);
  39. }
  40. }
  41. @Override
  42. public void init() {
  43. }
  44. @Override
  45. public void update() {
  46. player.update();
  47. bulletIterator = bullets.iterator();
  48. while(bulletIterator.hasNext()){
  49. Bullet b = bulletIterator.next();
  50. //als de bullet de border raakt verwijder hem, anders update je hem
  51. if(!borderRect.intersectsLine(b.getBullet())){
  52. bulletIterator.remove();
  53. break;
  54. }else{
  55. b.update();
  56. }
  57. }
  58. enemyIterator = enemys.iterator();
  59. while(enemyIterator.hasNext()){
  60. Enemy e = enemyIterator.next();
  61. e.update();
  62. //als de enemy de octagon raakt verwijder hem
  63. if(area.octagon.intersects(e.getCircle().getBounds2D())){
  64. enemyIterator.remove();
  65. }
  66. //nu kijken of je de enemy raakt met een bullet
  67. else{
  68. bulletIterator = bullets.iterator();
  69. while(bulletIterator.hasNext()){
  70. Bullet b = bulletIterator.next();
  71. //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
  72. if(e.bulletHitMe(b)){
  73. bulletIterator.remove();
  74. //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
  75. if(e.ColorHitMe(b)){
  76. enemyIterator.remove();
  77. break;
  78. }
  79. }
  80. }
  81. }
  82. }
  83. while(enemys.size() < 8){
  84. int index = (int)(Math.random()*8);
  85. int color = (int)(Math.random()*GameModel.colors.length);
  86. Line2D line = area.getLine(index);
  87. addEnemy(line,GameModel.colors[color],200);
  88. }
  89. }
  90. @Override
  91. public void draw(Graphics2D g2) {
  92. try{
  93. infoPanel.draw(g2);
  94. g2.setClip(borderRect);
  95. area.draw(g2);
  96. if(enemys != null){
  97. for(Enemy enemy : enemys){
  98. enemy.draw(g2);
  99. }
  100. }
  101. g2.setStroke(new BasicStroke(5));
  102. for(Bullet b : bullets){
  103. b.draw(g2);
  104. }
  105. if(player != null)
  106. player.draw(g2);
  107. }catch(Exception e){};
  108. }
  109. @Override
  110. public void buttonPressed(ButtonEvent e) {
  111. if(e.getButton().getButtonID() != 0){
  112. addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
  113. }
  114. }
  115. @Override
  116. public void buttonReleased(ButtonEvent e) {
  117. }
  118. @Override
  119. public void onJoystickMoved(JoystickEvent e) {
  120. switch(e.getJoystick().getPos()){
  121. case CENTER:
  122. break;
  123. case DOWN:
  124. player.setIndex(4);
  125. break;
  126. case DOWN_LEFT:
  127. player.setIndex(5);
  128. break;
  129. case DOWN_RIGHT:
  130. player.setIndex(3);
  131. break;
  132. case LEFT:
  133. player.setIndex(6);
  134. break;
  135. case RIGHT:
  136. player.setIndex(2);
  137. break;
  138. case UP:
  139. player.setIndex(0);
  140. break;
  141. case UP_LEFT:
  142. player.setIndex(7);
  143. break;
  144. case UP_RIGHT:
  145. player.setIndex(1);
  146. break;
  147. default:
  148. break;
  149. }
  150. }
  151. public void addEnemy(Line2D path,Color c,double speed){
  152. enemys.add(new Enemy(path,c,20,speed));
  153. }
  154. public void addBullet(Color c,int index){ ;
  155. bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
  156. }
  157. public void removeBullet(Bullet bullet){
  158. bullets.remove(bullet);
  159. }
  160. }