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- package model.gameState;
- import java.awt.BasicStroke;
- import java.awt.Color;
- import java.awt.Graphics2D;
- import java.awt.geom.Line2D;
- import java.awt.geom.Rectangle2D;
- import java.util.ArrayList;
- import java.util.Collections;
- import java.util.Iterator;
- import java.util.List;
- import model.GameModel;
- import model.drawObjects.Bullet;
- import model.drawObjects.Enemy;
- import model.drawObjects.Player;
- import model.objects.InfoPanel;
- import model.objects.PlayArea;
- import control.GameStateManager;
- import control.button.ButtonEvent;
- import control.joystick.JoystickEvent;
- public class PlayState extends GameState{
- public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
- private PlayArea area;
- private InfoPanel infoPanel;
- private Player player;
- private List<Enemy> enemys;
- private List<Bullet> bullets;
- private Iterator<Enemy> enemyIterator;
- private Iterator<Bullet> bulletIterator;
-
- public PlayState(GameStateManager gsm) {
- super(gsm);
- area = new PlayArea((int) borderRect.getX(),1024,1024,100);
- infoPanel = new InfoPanel(0, 0);
- enemys = new ArrayList<Enemy>();
- bullets =new ArrayList<Bullet>();
- player = new Player(1280-1024+1024/2, 1024/2);
- for(int i = 0; i < 8; i++){
- Line2D line = area.getLine(i);
- addEnemy(line, Color.BLUE, 200);
- }
-
- }
- @Override
- public void init() {
-
-
- }
- @Override
- public void update() {
- player.update();
- bulletIterator = bullets.iterator();
- while(bulletIterator.hasNext()){
- Bullet b = bulletIterator.next();
- //als de bullet de border raakt verwijder hem, anders update je hem
- if(!borderRect.intersectsLine(b.getBullet())){
- bulletIterator.remove();
- break;
- }else{
- b.update();
- }
- }
-
- enemyIterator = enemys.iterator();
- while(enemyIterator.hasNext()){
-
- Enemy e = enemyIterator.next();
- e.update();
- //als de enemy de octagon raakt verwijder hem
- if(area.octagon.intersects(e.getCircle().getBounds2D())){
- enemyIterator.remove();
- }
-
- //nu kijken of je de enemy raakt met een bullet
- else{
- bulletIterator = bullets.iterator();
-
- while(bulletIterator.hasNext()){
- Bullet b = bulletIterator.next();
-
- //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
- if(e.bulletHitMe(b)){
- bulletIterator.remove();
-
- //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
- if(e.ColorHitMe(b)){
- enemyIterator.remove();
- break;
- }
- }
- }
- }
- }
-
- while(enemys.size() < 8){
- int index = (int)(Math.random()*8);
- int color = (int)(Math.random()*GameModel.colors.length);
- Line2D line = area.getLine(index);
- addEnemy(line,GameModel.colors[color],200);
- }
- }
- @Override
- public void draw(Graphics2D g2) {
- try{
- infoPanel.draw(g2);
- g2.setClip(borderRect);
- area.draw(g2);
-
- if(enemys != null){
- for(Enemy enemy : enemys){
- enemy.draw(g2);
- }
- }
- g2.setStroke(new BasicStroke(5));
- for(Bullet b : bullets){
- b.draw(g2);
- }
- if(player != null)
- player.draw(g2);
- }catch(Exception e){};
-
- }
-
-
- @Override
- public void buttonPressed(ButtonEvent e) {
- if(e.getButton().getButtonID() != 0){
- addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
- }
- }
- @Override
- public void buttonReleased(ButtonEvent e) {
- }
- @Override
- public void onJoystickMoved(JoystickEvent e) {
- switch(e.getJoystick().getPos()){
- case CENTER:
- break;
- case DOWN:
- player.setIndex(4);
- break;
- case DOWN_LEFT:
- player.setIndex(5);
- break;
- case DOWN_RIGHT:
- player.setIndex(3);
- break;
- case LEFT:
- player.setIndex(6);
- break;
- case RIGHT:
- player.setIndex(2);
- break;
- case UP:
- player.setIndex(0);
- break;
- case UP_LEFT:
- player.setIndex(7);
- break;
- case UP_RIGHT:
- player.setIndex(1);
- break;
- default:
- break;
- }
- }
- public void addEnemy(Line2D path,Color c,double speed){
- enemys.add(new Enemy(path,c,20,speed));
- }
-
- public void addBullet(Color c,int index){ ;
- bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
- }
-
- public void removeBullet(Bullet bullet){
- bullets.remove(bullet);
- }
- }
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