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- using System;
- using System.Threading.Tasks;
- using Windows.Networking;
- using Windows.Networking.Sockets;
- using Windows.Storage.Streams;
- using YJMPD_UWP.Helpers;
- using YJMPD_UWP.Helpers.EventArgs;
- namespace YJMPD_UWP.Model
- {
- public class NetworkHandler
- {
- public delegate void OnStatusUpdatedHandler(object sender, NetworkStatusUpdatedEventArgs e);
- public OnStatusUpdatedHandler OnStatusUpdated;
- public enum NetworkStatus { DISCONNECTED, CONNECTING, CONNECTED }
- public NetworkStatus Status { get; private set; }
- private StreamSocket client;
- DataWriter dout;
- DataReader din;
- private void UpdateNetworkStatus(NetworkStatus status)
- {
- Status = status;
- if (OnStatusUpdated == null) return;
- OnStatusUpdated(this, new NetworkStatusUpdatedEventArgs(status));
- }
- public NetworkHandler()
- {
- Status = NetworkStatus.DISCONNECTED;
- OpenConnection();
- }
- //API stuff
- public async Task<bool> SearchGame()
- {
- Random r = new Random();
- int l = r.Next(0, 2);
- return l < 1;
- }
- //Writing and Reading
- public async Task<string> Read()
- {
- return await ReadData();
- }
- public async Task<bool> Write(string data)
- {
- return await WriteData(data);
- }
- private async Task<string> ReadData()
- {
- uint length = din.ReadUInt32();
- string data = din.ReadString(length);
- return data;
- }
- private async Task<bool> WriteData(string data)
- {
- dout.WriteUInt32((uint)data.Length);
- dout.WriteString(data);
- await dout.FlushAsync();
-
- return true;
- }
- //Connecting and Disconnecting
- public async Task<bool> Connect()
- {
- return await OpenConnection();
- }
- public async Task<bool> Disconnect()
- {
- return await CloseConnection();
- }
- private async Task<bool> OpenConnection()
- {
- UpdateNetworkStatus(NetworkStatus.CONNECTING);
- client = new StreamSocket();
- StreamSocketControl controller = client.Control;
- controller.KeepAlive = true;
- await client.ConnectAsync(new HostName(Settings.Values["hostname"] as string), "YJMPD-UWP-Server");
- din = new DataReader(client.InputStream);
- dout = new DataWriter(client.OutputStream);
- din.UnicodeEncoding = UnicodeEncoding.Utf8;
- din.ByteOrder = ByteOrder.LittleEndian;
- dout.UnicodeEncoding = UnicodeEncoding.Utf8;
- dout.ByteOrder = ByteOrder.LittleEndian;
- UpdateNetworkStatus(NetworkStatus.CONNECTED);
- return true;
- }
- private async Task<bool> CloseConnection()
- {
- UpdateNetworkStatus(NetworkStatus.DISCONNECTED);
- din.Dispose();
- dout.Dispose();
- client.Dispose();
- return true;
- }
- }
- }
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