NetworkHandler.cs 3.1 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using Windows.Networking;
  4. using Windows.Networking.Sockets;
  5. using Windows.Storage.Streams;
  6. using YJMPD_UWP.Helpers;
  7. using YJMPD_UWP.Helpers.EventArgs;
  8. namespace YJMPD_UWP.Model
  9. {
  10. public class NetworkHandler
  11. {
  12. public delegate void OnStatusUpdatedHandler(object sender, NetworkStatusUpdatedEventArgs e);
  13. public OnStatusUpdatedHandler OnStatusUpdated;
  14. public enum NetworkStatus { DISCONNECTED, CONNECTING, CONNECTED }
  15. public NetworkStatus Status { get; private set; }
  16. private StreamSocket client;
  17. DataWriter dout;
  18. DataReader din;
  19. private void UpdateNetworkStatus(NetworkStatus status)
  20. {
  21. Status = status;
  22. if (OnStatusUpdated == null) return;
  23. OnStatusUpdated(this, new NetworkStatusUpdatedEventArgs(status));
  24. }
  25. public NetworkHandler()
  26. {
  27. Status = NetworkStatus.DISCONNECTED;
  28. OpenConnection();
  29. }
  30. //API stuff
  31. public async Task<bool> SearchGame()
  32. {
  33. Random r = new Random();
  34. int l = r.Next(0, 2);
  35. return l < 1;
  36. }
  37. //Writing and Reading
  38. public async Task<string> Read()
  39. {
  40. return await ReadData();
  41. }
  42. public async Task<bool> Write(string data)
  43. {
  44. return await WriteData(data);
  45. }
  46. private async Task<string> ReadData()
  47. {
  48. uint length = din.ReadUInt32();
  49. string data = din.ReadString(length);
  50. return data;
  51. }
  52. private async Task<bool> WriteData(string data)
  53. {
  54. dout.WriteUInt32((uint)data.Length);
  55. dout.WriteString(data);
  56. await dout.FlushAsync();
  57. return true;
  58. }
  59. //Connecting and Disconnecting
  60. public async Task<bool> Connect()
  61. {
  62. return await OpenConnection();
  63. }
  64. public async Task<bool> Disconnect()
  65. {
  66. return await CloseConnection();
  67. }
  68. private async Task<bool> OpenConnection()
  69. {
  70. UpdateNetworkStatus(NetworkStatus.CONNECTING);
  71. client = new StreamSocket();
  72. StreamSocketControl controller = client.Control;
  73. controller.KeepAlive = true;
  74. await client.ConnectAsync(new HostName(Settings.Values["hostname"] as string), "YJMPD-UWP-Server");
  75. din = new DataReader(client.InputStream);
  76. dout = new DataWriter(client.OutputStream);
  77. din.UnicodeEncoding = UnicodeEncoding.Utf8;
  78. din.ByteOrder = ByteOrder.LittleEndian;
  79. dout.UnicodeEncoding = UnicodeEncoding.Utf8;
  80. dout.ByteOrder = ByteOrder.LittleEndian;
  81. UpdateNetworkStatus(NetworkStatus.CONNECTED);
  82. return true;
  83. }
  84. private async Task<bool> CloseConnection()
  85. {
  86. UpdateNetworkStatus(NetworkStatus.DISCONNECTED);
  87. din.Dispose();
  88. dout.Dispose();
  89. client.Dispose();
  90. return true;
  91. }
  92. }
  93. }