GameHandler.cs 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Linq;
  5. using System.Threading.Tasks;
  6. using Windows.Devices.Geolocation.Geofencing;
  7. using Windows.Foundation;
  8. using Windows.Services.Maps;
  9. using Windows.UI.Xaml.Media.Imaging;
  10. using YJMPD_UWP.Helpers;
  11. using YJMPD_UWP.Helpers.EventArgs;
  12. using YJMPD_UWP.Model.Object;
  13. using YJMPD_UWP.Views;
  14. namespace YJMPD_UWP.Model
  15. {
  16. public class GameHandler
  17. {
  18. public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
  19. public event OnStatusUpdateHandler OnStatusUpdate;
  20. public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
  21. public event OnPlayersUpdateHandler OnPlayersUpdate;
  22. public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
  23. public GameStatus Status { get; private set; }
  24. public List<Player> Players { get; private set; }
  25. public bool Selected { get; private set; }
  26. private void UpdateGameStatus(GameStatus status)
  27. {
  28. Status = status;
  29. if (Status == GameStatus.STARTED)
  30. App.Geo.KeepHistory();
  31. else
  32. App.Geo.ClearHistory();
  33. if (OnStatusUpdate == null) return;
  34. OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
  35. }
  36. private void UpdateGamePlayers(Player player)
  37. {
  38. if (OnPlayersUpdate == null) return;
  39. OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
  40. }
  41. public GameHandler()
  42. {
  43. Players = new List<Player>();
  44. Status = GameStatus.STOPPED;
  45. App.Photo.OnPhotoTaken += Photo_OnPhotoTaken;
  46. }
  47. private void Photo_OnPhotoTaken(object sender, PhotoTakenEventArgs e)
  48. {
  49. App.Api.SendPicture(e.Photo);
  50. }
  51. public void AddPlayer(string username)
  52. {
  53. Player p = new Player(username);
  54. Players.Add(p);
  55. UpdateGamePlayers(p);
  56. }
  57. public void SetSelected(bool b)
  58. {
  59. if (b)
  60. {
  61. Selected = true;
  62. Settings.Statistics.Selected += 1;
  63. }
  64. else
  65. Selected = false;
  66. }
  67. public void MoveToWaiting()
  68. {
  69. UpdateGameStatus(GameStatus.WAITING);
  70. }
  71. public void MoveToStarted()
  72. {
  73. App.Navigate(typeof(GameView));
  74. UpdateGameStatus(GameStatus.STARTED);
  75. }
  76. public void RemovePlayer(string username)
  77. {
  78. for(int i=Players.Count-1; i>=0; i--)
  79. {
  80. if (Players[i].Username == username)
  81. {
  82. UpdateGamePlayers(Players[i]);
  83. Players.RemoveAt(i);
  84. return;
  85. }
  86. }
  87. }
  88. public void Reset()
  89. {
  90. App.Photo.Reset();
  91. Selected = false;
  92. Players.Clear();
  93. GeofenceMonitor.Current.Geofences.Clear();
  94. UpdateGamePlayers(null);
  95. App.Navigate(typeof(MatchView));
  96. }
  97. public void UpdatePlayer(string username, double pointstotal, double points)
  98. {
  99. foreach(Player p in Players)
  100. {
  101. if(p.Username == username)
  102. {
  103. p.Update(pointstotal, points);
  104. UpdateGamePlayers(p);
  105. return;
  106. }
  107. }
  108. }
  109. //Ending
  110. public async Task<bool> End()
  111. {
  112. CalculateDistanceWalked();
  113. Settings.Statistics.Matches += 1;
  114. UpdateGameStatus(GameStatus.ENDED);
  115. return true;
  116. }
  117. public async void CalculateDistanceWalked()
  118. {
  119. MapRoute r = await Util.FindWalkingRoute(App.Geo.History.Select(p => p.Coordinate.Point).ToList());
  120. Settings.Statistics.Distance += r.LengthInMeters;
  121. }
  122. //Starting and Stopping
  123. public async Task<bool> Start()
  124. {
  125. return await StartGame();
  126. }
  127. public async Task<bool> Stop()
  128. {
  129. return await StopGame();
  130. }
  131. private async Task<bool> StartGame()
  132. {
  133. UpdateGameStatus(GameStatus.SEARCHING);
  134. return await App.Api.JoinGame();
  135. }
  136. private async Task<bool> StopGame()
  137. {
  138. App.Api.LeaveGame();
  139. Reset();
  140. UpdateGameStatus(GameStatus.STOPPED);
  141. return true;
  142. }
  143. public void BackToGame()
  144. {
  145. switch(Status)
  146. {
  147. default:
  148. case GameStatus.STOPPED:
  149. break;
  150. case GameStatus.SEARCHING:
  151. App.Navigate(typeof(MatchView));
  152. break;
  153. case GameStatus.WAITING:
  154. if (Selected)
  155. App.Navigate(typeof(PhotoView));
  156. else
  157. App.Navigate(typeof(WaitingView));
  158. break;
  159. case GameStatus.STARTED:
  160. App.Navigate(typeof(GameView));
  161. break;
  162. case GameStatus.ENDED:
  163. App.Navigate(typeof(ScoreView));
  164. break;
  165. }
  166. }
  167. }
  168. }