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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using System.Threading.Tasks;
- using Windows.Devices.Geolocation.Geofencing;
- using Windows.Foundation;
- using Windows.Services.Maps;
- using Windows.UI.Xaml.Media.Imaging;
- using YJMPD_UWP.Helpers;
- using YJMPD_UWP.Helpers.EventArgs;
- using YJMPD_UWP.Model.Object;
- using YJMPD_UWP.Views;
- namespace YJMPD_UWP.Model
- {
- public class GameHandler
- {
- public delegate void OnStatusUpdateHandler(object sender, GameStatusUpdatedEventArgs e);
- public event OnStatusUpdateHandler OnStatusUpdate;
- public delegate void OnPlayersUpdateHandler(object sender, GamePlayersUpdatedEventArgs e);
- public event OnPlayersUpdateHandler OnPlayersUpdate;
- public enum GameStatus { STARTED, SEARCHING, WAITING, ENDED, STOPPED }
- public GameStatus Status { get; private set; }
- public List<Player> Players { get; private set; }
- public bool Selected { get; private set; }
- private void UpdateGameStatus(GameStatus status)
- {
- Status = status;
- if (Status == GameStatus.STARTED)
- App.Geo.KeepHistory();
- else
- App.Geo.ClearHistory();
- if (OnStatusUpdate == null) return;
- OnStatusUpdate(this, new GameStatusUpdatedEventArgs(status));
- }
- private void UpdateGamePlayers(Player player)
- {
- if (OnPlayersUpdate == null) return;
- OnPlayersUpdate(this, new GamePlayersUpdatedEventArgs(player));
- }
- public GameHandler()
- {
- Players = new List<Player>();
- Status = GameStatus.STOPPED;
- App.Photo.OnPhotoTaken += Photo_OnPhotoTaken;
- }
- private void Photo_OnPhotoTaken(object sender, PhotoTakenEventArgs e)
- {
- App.Api.SendPicture(e.Photo);
- }
- public void AddPlayer(string username)
- {
- Player p = new Player(username);
- Players.Add(p);
- UpdateGamePlayers(p);
- }
- public void SetSelected(bool b)
- {
- if (b)
- {
- Selected = true;
- Settings.Statistics.Selected += 1;
- }
- else
- Selected = false;
- }
- public void MoveToWaiting()
- {
- UpdateGameStatus(GameStatus.WAITING);
- }
- public void MoveToStarted()
- {
- App.Navigate(typeof(GameView));
- UpdateGameStatus(GameStatus.STARTED);
- }
- public void RemovePlayer(string username)
- {
- for(int i=Players.Count-1; i>=0; i--)
- {
- if (Players[i].Username == username)
- {
- UpdateGamePlayers(Players[i]);
- Players.RemoveAt(i);
- return;
- }
- }
- }
- public void Reset()
- {
- App.Photo.Reset();
- Selected = false;
- Players.Clear();
- GeofenceMonitor.Current.Geofences.Clear();
- UpdateGamePlayers(null);
- App.Navigate(typeof(MatchView));
- }
- public void UpdatePlayer(string username, double pointstotal, double points)
- {
- foreach(Player p in Players)
- {
- if(p.Username == username)
- {
- p.Update(pointstotal, points);
- UpdateGamePlayers(p);
- return;
- }
- }
- }
- //Ending
- public async Task<bool> End()
- {
- CalculateDistanceWalked();
- Settings.Statistics.Matches += 1;
- UpdateGameStatus(GameStatus.ENDED);
- return true;
- }
- public async void CalculateDistanceWalked()
- {
- MapRoute r = await Util.FindWalkingRoute(App.Geo.History.Select(p => p.Coordinate.Point).ToList());
- Settings.Statistics.Distance += r.LengthInMeters;
- }
- //Starting and Stopping
- public async Task<bool> Start()
- {
- return await StartGame();
- }
- public async Task<bool> Stop()
- {
- return await StopGame();
- }
- private async Task<bool> StartGame()
- {
- UpdateGameStatus(GameStatus.SEARCHING);
- return await App.Api.JoinGame();
- }
- private async Task<bool> StopGame()
- {
- App.Api.LeaveGame();
- Reset();
- UpdateGameStatus(GameStatus.STOPPED);
- return true;
- }
- public void BackToGame()
- {
- switch(Status)
- {
- default:
- case GameStatus.STOPPED:
- break;
- case GameStatus.SEARCHING:
- App.Navigate(typeof(MatchView));
- break;
- case GameStatus.WAITING:
- if (Selected)
- App.Navigate(typeof(PhotoView));
- else
- App.Navigate(typeof(WaitingView));
- break;
- case GameStatus.STARTED:
- App.Navigate(typeof(GameView));
- break;
- case GameStatus.ENDED:
- App.Navigate(typeof(ScoreView));
- break;
- }
- }
- }
- }
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