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@@ -113,7 +113,7 @@ void Enemy::update(float delta)
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}
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Player *player = Player::getInstance();
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- if(inObject(player->position + player->leftWeapon->collisionPoint)){
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+/* if(inObject(player->position + player->leftWeapon->collisionPoint)){
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if(!isHit){
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isHit = true;
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hit(player->leftWeapon->damage);
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@@ -127,5 +127,5 @@ void Enemy::update(float delta)
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std::cout << "HIT2";
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}else{
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isHit = false;
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- }
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+ }*/
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}
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