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Kenneth van Ewijk 9941b03fdc Windows fix 9 years ago
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
WAVE 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
freeglut 77ac841b8b Project init 9 years ago
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 years ago
models 2c6132ca17 Object files 9 years ago
openAL b53bcac528 OpenAL Test 9 years ago
skyboxes 69561794d8 Reimplemented into newer develop version 9 years ago
worlds 9031873721 fixed ice 9 years ago
.gitignore d032021cde Added objects 9 years ago
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 years ago
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 years ago
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 years ago
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 years ago
Controller.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
ControllerHandler.cpp 9941b03fdc Windows fix 9 years ago
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 years ago
Crystal.cpp e7c7dbaf39 bugfixes 9 years ago
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 years ago
Crystal.sln 908786897f Added world loading and other various improvements 9 years ago
CrystalPoint.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 years ago
CrystalPoint.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
CrystalPoint.vcxproj 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
CrystalPoint.vcxproj.filters 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 years ago
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 years ago
Enemy.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 years ago
Enemy.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 years ago
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 years ago
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 years ago
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 years ago
Interface.cpp f80b513d90 Add weapon switching 9 years ago
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 years ago
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 years ago
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 years ago
Main.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 years ago
Main.h 7c4ee37867 Johan is love, Johan is life 9 years ago
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 years ago
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 years ago
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 years ago
MenuElement.h 6cf9437620 button is draw by menu 9 years ago
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller 9 years ago
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 years ago
Player.cpp a1a0028f5a Merge branch 'developer' into feature/weaponCollision 9 years ago
Player.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 years ago
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 years ago
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 years ago
ReadMe.txt 908786897f Added world loading and other various improvements 9 years ago
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 years ago
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 years ago
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 years ago
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 years ago
SoundSystem.cpp c91bb5c656 attempt fix 9 years ago
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 years ago
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 years ago
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 years ago
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 years ago
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 years ago
Vector.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
Vector.h 4c613b606a Implemented getHeight 9 years ago
Vertex.cpp 030a136e8b Working version for linux 9 years ago
Vertex.h 030a136e8b Working version for linux 9 years ago
Weapon.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 years ago
Weapon.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago
World.cpp fd2aadfdf7 Damage bugfix 9 years ago
World.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 years ago
WorldHandler.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 years ago
WorldHandler.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 years ago
freeglut.dll 77ac841b8b Project init 9 years ago
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
stb_image.h 77ac841b8b Project init 9 years ago
weapons.json 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 years ago

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////