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Merge pull request #11 from CrystalPointA4/enemy

Enemy
Kenneth van Ewijk 9 年之前
父节点
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2c624ac4c7
共有 4 个文件被更改,包括 23 次插入12 次删除
  1. 8 3
      Enemy.cpp
  2. 1 1
      Enemy.h
  3. 6 6
      World.cpp
  4. 8 2
      worlds/small.json

+ 8 - 3
Enemy.cpp

@@ -59,9 +59,14 @@ void Enemy::inEyeSight(Vec3f & TargetPosition)
 		hasTarget = false;
 }
 
-bool Enemy::hasCollison(Vec3f &)
+void Enemy::collide(const Entity * entity)
 {
-	
+	Vec3f difference = position - entity->position; //zou misschien omgedraait moeten worden
+	difference.y = 0;
+	difference.Normalize();
+	difference = difference * (entity->model->radius + 0.01f);
+	position.x = difference.x + entity->position.x;
+	position.z = difference.z + entity->position.z;
 }
 
 void Enemy::update(float delta)
@@ -75,7 +80,7 @@ void Enemy::update(float delta)
 		dz = target.z - position.z;
 
 		length = sqrt(dx*dx + dz*dz);
-		if (length > 0.03)
+		if (length > 1)
 		{
 			dx /= length;
 			dz /= length;

+ 1 - 1
Enemy.h

@@ -18,6 +18,6 @@ public:
 	void draw();
 
 	void inEyeSight(Vec3f &);
-	bool hasCollison(Vec3f &);
+	void collide(const Entity *entity);
 };
 

+ 6 - 6
World.cpp

@@ -6,6 +6,7 @@
 #include "CrystalPoint.h"
 #include <fstream>
 #include <iostream>
+#include "WorldHandler.h"
 
 World::World(const std::string &fileName)
 {
@@ -168,7 +169,7 @@ void World::update(float elapsedTime)
 		//Al deze code zou in enemy moeten staan
 		enemy->inEyeSight(player->position);
 
-		
+
 		enemy->update(elapsedTime);
 		if (enemy->hasTarget)
 		{
@@ -176,14 +177,13 @@ void World::update(float elapsedTime)
 			{
 				if (e->canCollide && e->inObject(enemy->position))
 				{
-					Vec3f difference = e->position - enemy->position; //zou misschien omgedraait moeten worden
-					difference.Normalize();
-					difference = difference * (e->model->radius + 0.01f);
-					enemy->position = e->position + difference;
+					enemy->collide(e);
 					break;
 				}
 			}
-		}		
+		}
+		WorldHandler* worldhandler = WorldHandler::getInstance();
+		enemy->position.y = worldhandler->getHeight(enemy->position.x, enemy->position.z) + 2.0f;
 		//tot hier
 	}
 }

+ 8 - 2
worlds/small.json

@@ -5,7 +5,7 @@
 		{
 			"color":100,
 			"file": "models/boom/Boom.obj",
-			"collision": false
+			"collision": true
 		}
 	]
    },
@@ -13,5 +13,11 @@
     "startposition": [ 20, 5, 20 ]
   },
   "objects": [],
-  "enemies": []
+  "enemies": [
+    {
+      "file": "models/squid/Blooper.obj",
+      "pos": [ 20, 5, 10 ],
+      "scale": 0.01
+    }
+  ]
 }