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@@ -43,20 +43,6 @@ Enemy::~Enemy()
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void Enemy::draw()
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{
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Entity::draw();
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- glPushMatrix();
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-
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- glTranslatef(position.x, position.y, position.z);
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-
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- glBegin(GL_LINE_LOOP);
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- for (int i = 0; i < 360; i++)
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- {
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- //convert degrees into radians
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- float degInRad = i*(M_PI / 180.0);
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- glVertex3f(cos(degInRad)*radius, 1*scale,sin(degInRad)*radius);
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- }
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- glEnd();
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-
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- glPopMatrix();
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}
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void Enemy::inEyeSight(Vec3f & TargetPosition)
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