@@ -160,7 +160,7 @@ void configureOpenGL()
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.01f);
- Lighting
+ //Lighting
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat mat_shininess[] = { 20.0 };
GLfloat light_position[] = { 30.0, 30.0, 30.0, 1.0 };
@@ -20,7 +20,7 @@ void Weapon::draw_weapon(void)
if (weaponModel != nullptr)
{
glScalef(scale,scale,scale);
- glRotatef(rotX, 1, 0, 0);
+ glRotatef(135, 1, 0, 0);
weaponModel->draw();
}