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@@ -39,11 +39,16 @@ HeightMap::HeightMap(const std::string &file, float scale, World* world)
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Vec3f ca(0, heightAt(x, y + 1) - heightAt(x, y), 1);
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Vec3f ba(1, heightAt(x + 1, y) - heightAt(x, y), 0);
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- if ((valueAt(x, y, GREEN) >= 200) && (valueAt(x, y, GREEN) <= 240))
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+
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+ //if (valueAt(x, y, GREEN) == 190)
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+ //{
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+ // world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, 0, 0), 1, false));
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+ //}
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+ if (valueAt(x, y, GREEN) == 180 || valueAt(x, y, GREEN) == 190 || valueAt(x, y, GREEN) == 170)
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{
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- world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, 0, 0), 1, false));
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+ world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, 0, 0), 1, true));
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}
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- if (valueAt(x, y, GREEN) == 190)
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+ if ((valueAt(x, y, GREEN) >= 200) && (valueAt(x, y, GREEN) <= 240))
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{
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world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x*scale, heightAt(x, y), y*scale), Vec3f(0, 0, 0), 1, false));
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}
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