Переглянути джерело

Added world loading and other various improvements

Kenneth van Ewijk 9 роки тому
батько
коміт
908786897f
23 змінених файлів з 502 додано та 276 видалено
  1. 28 0
      Crystal.sln
  2. 0 104
      CrystalJohan.cpp
  3. 0 28
      CrystalJohan.sln
  4. 109 0
      CrystalPoint.cpp
  5. 5 3
      CrystalPoint.h
  6. 9 8
      CrystalPoint.vcxproj
  7. 44 27
      CrystalPoint.vcxproj.filters
  8. 2 3
      Enemy.cpp
  9. 1 1
      Enemy.h
  10. 2 0
      Entity.cpp
  11. 8 6
      Main.cpp
  12. 8 4
      Model.cpp
  13. 24 0
      Player.cpp
  14. 7 4
      Player.h
  15. 7 7
      ReadMe.txt
  16. 0 13
      Singleton.h
  17. 46 53
      World.cpp
  18. 2 4
      World.h
  19. 129 0
      WorldHandler.cpp
  20. 35 0
      WorldHandler.h
  21. 26 0
      worlds/fire.json
  22. 4 11
      worlds/ice.json
  23. 6 0
      worlds/worlds.json

+ 28 - 0
Crystal.sln

@@ -0,0 +1,28 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.24720.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalPoint", "CrystalPoint.vcxproj", "{F82158C7-7345-4CB0-9F90-3AB49A071904}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.ActiveCfg = Debug|x64
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x64.Build.0 = Debug|x64
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.ActiveCfg = Debug|Win32
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Debug|x86.Build.0 = Debug|Win32
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.ActiveCfg = Release|x64
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x64.Build.0 = Release|x64
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.ActiveCfg = Release|Win32
+		{F82158C7-7345-4CB0-9F90-3AB49A071904}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 0 - 104
CrystalJohan.cpp

@@ -1,104 +0,0 @@
-
-#include "CrystalJohan.h"
-#include <GL/freeglut.h>
-#include <cmath>
-#include <cstring>
-#include "World.h"
-
-void CrystalJohan::init()
-{
-	world = new World();
-	lastFrameTime = 0;
-
-	glClearColor(0.7, 0.7, 1.0, 1.0);
-	glEnable(GL_DEPTH_TEST);
-	glEnable(GL_LIGHTING);
-	glEnable(GL_LIGHT0);
-
-	mousePosition = Vec2f(width / 2, height / 2);
-}
-
-
-void CrystalJohan::draw()
-{
-	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-	//Draw world
-	glEnable(GL_LIGHTING);
-	glEnable(GL_DEPTH_TEST);
-
-	glMatrixMode(GL_PROJECTION);
-	glLoadIdentity();
-	gluPerspective(70, width / (float)height, 0.1f, 15000);
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
-
-	world->draw();
-	
-	//Draw Cursor
-	glMatrixMode(GL_PROJECTION);
-	glLoadIdentity();
-	glOrtho(0,width, height,0,-10,10);
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
-
-	/*glDisable(GL_LIGHTING);
-	glDisable(GL_DEPTH_TEST);
-	glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
-	glBegin(GL_TRIANGLES);
-	glVertex2f(mousePosition.x, mousePosition.y);
-	glVertex2f(mousePosition.x+15, mousePosition.y+15);
-	glVertex2f(mousePosition.x+5, mousePosition.y+20);
-
-	glEnd();*/
-
-	glutSwapBuffers();
-}
-
-
-void CrystalJohan::update()
-{
-	float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
-	float deltaTime = frameTime - lastFrameTime;
-	lastFrameTime = frameTime;
-
-	//	if(keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
-	if (keyboardState.keys[27])
-		exit(0);
-
-
-	world->player.rotation.y += mouseOffset.x / 10.0f;
-	world->player.rotation.x += mouseOffset.y / 10.0f;
-	if (world->player.rotation.x > 90)
-		world->player.rotation.x = 90;
-	if (world->player.rotation.x < -90)
-		world->player.rotation.x = -90;
-
-	float speed = 20;
-
-	Vec3f oldPosition = world->player.position;
-	if (keyboardState.keys['a']) world->player.setPosition(0, deltaTime*speed, false);
-	if (keyboardState.keys['d']) world->player.setPosition(180, deltaTime*speed, false);
-	if (keyboardState.keys['w']) world->player.setPosition(90, deltaTime*speed, false);
-	if (keyboardState.keys['s']) world->player.setPosition(270, deltaTime*speed, false);
-	if (keyboardState.keys['q']) world->player.setPosition(1, deltaTime*speed, true);
-	if (keyboardState.keys['e']) world->player.setPosition(-1, deltaTime*speed, true);
-	if (!world->isPlayerPositionValid())
-		world->player.position = oldPosition;
-
-	world->update(deltaTime);
-
-	mousePosition = mousePosition + mouseOffset;
-
-	mouseOffset = Vec2f(0, 0);
-	prevKeyboardState = keyboardState;
-	glutPostRedisplay();
-}
-
-
-
-KeyboardState::KeyboardState()
-{
-	memset(keys, 0, sizeof(keys));
-	memset(special, 0, sizeof(special));
-}

+ 0 - 28
CrystalJohan.sln

@@ -1,28 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CrystalJohan", "CrystalJohan.vcxproj", "{98776A7C-CD7A-4C62-946A-2263C27E9690}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Debug|x64.ActiveCfg = Debug|x64
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Debug|x64.Build.0 = Debug|x64
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Debug|x86.ActiveCfg = Debug|Win32
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Debug|x86.Build.0 = Debug|Win32
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Release|x64.ActiveCfg = Release|x64
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Release|x64.Build.0 = Release|x64
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Release|x86.ActiveCfg = Release|Win32
-		{98776A7C-CD7A-4C62-946A-2263C27E9690}.Release|x86.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal

+ 109 - 0
CrystalPoint.cpp

@@ -0,0 +1,109 @@
+
+#include "CrystalPoint.h"
+#include <GL/freeglut.h>
+#include <cmath>
+#include <cstring>
+#include "WorldHandler.h"
+#include "Player.h"
+
+void CrystalPoint::init()
+{
+	player = Player::getInstance();
+	worldhandler = WorldHandler::getInstance();
+
+	lastFrameTime = 0;
+
+	glClearColor(0.7, 0.7, 1.0, 1.0);
+
+	mousePosition = Vec2f(width / 2, height / 2);
+}
+
+
+void CrystalPoint::draw()
+{
+	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+	//Draw world
+	glEnable(GL_LIGHTING);
+	glEnable(GL_DEPTH_TEST);
+
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	gluPerspective(70, width / (float)height, 0.1f, 15000);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+
+	worldhandler->draw();
+	
+	//Draw Cursor
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	glOrtho(0,width, height,0,-10,10);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+
+	glDisable(GL_LIGHTING);
+	glDisable(GL_DEPTH_TEST);
+	glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
+
+	glBegin(GL_TRIANGLES);
+	glVertex2f(mousePosition.x, mousePosition.y);
+	glVertex2f(mousePosition.x+15, mousePosition.y+15);
+	glVertex2f(mousePosition.x+5, mousePosition.y+20);
+	glEnd();
+
+	glutSwapBuffers();
+}
+
+
+void CrystalPoint::update()
+{
+	float frameTime = glutGet(GLUT_ELAPSED_TIME) / 1000.0f;
+	float deltaTime = frameTime - lastFrameTime;
+	lastFrameTime = frameTime;
+
+	if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
+		worldhandler->PreviousWorld();
+	if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
+		worldhandler->NextWorld();
+	if (keyboardState.keys[27])
+		exit(0);
+
+	Player* player = Player::getInstance();
+
+	player->rotation.y += mouseOffset.x / 10.0f;
+	player->rotation.x += mouseOffset.y / 10.0f;
+	if (player->rotation.x > 90)
+		player->rotation.x = 90;
+	if (player->rotation.x < -90)
+		player->rotation.x = -90;
+
+	float speed = 20;
+
+	Vec3f oldPosition = player->position;
+	if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
+	if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
+	if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
+	if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
+	if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
+	if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
+
+	if (!worldhandler->isPlayerPositionValid())
+		player->position = oldPosition;
+
+	worldhandler->update(deltaTime);
+
+	mousePosition = mousePosition + mouseOffset;
+
+	mouseOffset = Vec2f(0, 0);
+	prevKeyboardState = keyboardState;
+	glutPostRedisplay();
+}
+
+
+
+KeyboardState::KeyboardState()
+{
+	memset(keys, 0, sizeof(keys));
+	memset(special, 0, sizeof(special));
+}

+ 5 - 3
CrystalJohan.h → CrystalPoint.h

@@ -1,6 +1,7 @@
 #pragma once
 
-class World;
+class WorldHandler;
+class Player;
 #include "Vector.h"
 
 class KeyboardState
@@ -13,14 +14,15 @@ public:
 	KeyboardState();
 };
 
-class CrystalJohan
+class CrystalPoint
 {
 public:
 	void init();
 	void draw();
 	void update();
 
-	World* world;
+	WorldHandler* worldhandler;
+	Player* player;
 
 	int width, height;
 	KeyboardState keyboardState;

+ 9 - 8
CrystalJohan.vcxproj → CrystalPoint.vcxproj

@@ -19,10 +19,11 @@
     </ProjectConfiguration>
   </ItemGroup>
   <PropertyGroup Label="Globals">
-    <ProjectGuid>{98776A7C-CD7A-4C62-946A-2263C27E9690}</ProjectGuid>
+    <ProjectGuid>{F82158C7-7345-4CB0-9F90-3AB49A071904}</ProjectGuid>
     <Keyword>Win32Proj</Keyword>
     <RootNamespace>CrystalJohan</RootNamespace>
     <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+    <ProjectName>CrystalPoint</ProjectName>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -150,10 +151,7 @@
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <Text Include="ReadMe.txt" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="CrystalJohan.cpp" />
+    <ClCompile Include="CrystalPoint.cpp" />
     <ClCompile Include="Enemy.cpp" />
     <ClCompile Include="Entity.cpp" />
     <ClCompile Include="HeightMap.cpp" />
@@ -165,9 +163,10 @@
     <ClCompile Include="Vector.cpp" />
     <ClCompile Include="Vertex.cpp" />
     <ClCompile Include="World.cpp" />
+    <ClCompile Include="WorldHandler.cpp" />
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="CrystalJohan.h" />
+    <ClInclude Include="CrystalPoint.h" />
     <ClInclude Include="Enemy.h" />
     <ClInclude Include="Entity.h" />
     <ClInclude Include="HeightMap.h" />
@@ -176,14 +175,16 @@
     <ClInclude Include="Main.h" />
     <ClInclude Include="Model.h" />
     <ClInclude Include="Player.h" />
-    <ClInclude Include="Singleton.h" />
     <ClInclude Include="stb_image.h" />
     <ClInclude Include="vector.h" />
     <ClInclude Include="Vertex.h" />
     <ClInclude Include="World.h" />
+    <ClInclude Include="WorldHandler.h" />
   </ItemGroup>
   <ItemGroup>
-    <None Include="worlds\world1.json" />
+    <None Include="worlds\fire.json" />
+    <None Include="worlds\ice.json" />
+    <None Include="worlds\worlds.json" />
   </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">

+ 44 - 27
CrystalJohan.vcxproj.filters → CrystalPoint.vcxproj.filters

@@ -13,52 +13,58 @@
       <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
       <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
     </Filter>
+    <Filter Include="Source Files\Object">
+      <UniqueIdentifier>{1e464995-b141-43fd-9e25-16d6ac47176b}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="Source Files\World">
+      <UniqueIdentifier>{0de1a037-e536-40df-a0d0-0d929f2fe752}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="Source Files\json">
+      <UniqueIdentifier>{9c655946-3f99-44ea-bc97-2817656954e0}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
-    <Text Include="ReadMe.txt" />
-  </ItemGroup>
-  <ItemGroup>
-    <ClCompile Include="CrystalJohan.cpp">
-      <Filter>Source Files</Filter>
-    </ClCompile>
     <ClCompile Include="Main.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="World.cpp">
+    <ClCompile Include="Player.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="Entity.cpp">
+    <ClCompile Include="json.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="Enemy.cpp">
+    <ClCompile Include="WorldHandler.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
-    <ClCompile Include="LevelObject.cpp">
-      <Filter>Source Files</Filter>
+    <ClCompile Include="Entity.cpp">
+      <Filter>Source Files\Object</Filter>
     </ClCompile>
     <ClCompile Include="Model.cpp">
-      <Filter>Source Files</Filter>
+      <Filter>Source Files\Object</Filter>
     </ClCompile>
-    <ClCompile Include="Vector.cpp">
-      <Filter>Source Files</Filter>
+    <ClCompile Include="Vertex.cpp">
+      <Filter>Source Files\Object</Filter>
     </ClCompile>
-    <ClCompile Include="Player.cpp">
-      <Filter>Source Files</Filter>
+    <ClCompile Include="Vector.cpp">
+      <Filter>Source Files\Object</Filter>
     </ClCompile>
-    <ClCompile Include="json.cpp">
-      <Filter>Source Files</Filter>
+    <ClCompile Include="World.cpp">
+      <Filter>Source Files\World</Filter>
     </ClCompile>
     <ClCompile Include="HeightMap.cpp">
-      <Filter>Source Files</Filter>
+      <Filter>Source Files\World</Filter>
     </ClCompile>
-    <ClCompile Include="Vertex.cpp">
+    <ClCompile Include="LevelObject.cpp">
+      <Filter>Source Files\World</Filter>
+    </ClCompile>
+    <ClCompile Include="Enemy.cpp">
+      <Filter>Source Files\Object</Filter>
+    </ClCompile>
+    <ClCompile Include="CrystalPoint.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
   </ItemGroup>
   <ItemGroup>
-    <ClInclude Include="CrystalJohan.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
     <ClInclude Include="World.h">
       <Filter>Header Files</Filter>
     </ClInclude>
@@ -83,9 +89,6 @@
     <ClInclude Include="Player.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="Singleton.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
     <ClInclude Include="Main.h">
       <Filter>Header Files</Filter>
     </ClInclude>
@@ -98,8 +101,22 @@
     <ClInclude Include="Vertex.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="WorldHandler.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="CrystalPoint.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
-    <None Include="worlds\world1.json" />
+    <None Include="worlds\worlds.json">
+      <Filter>Source Files\json</Filter>
+    </None>
+    <None Include="worlds\fire.json">
+      <Filter>Source Files\json</Filter>
+    </None>
+    <None Include="worlds\ice.json">
+      <Filter>Source Files\json</Filter>
+    </None>
   </ItemGroup>
 </Project>

+ 2 - 3
Enemy.cpp

@@ -9,14 +9,13 @@
 Enemy::Enemy(const std::string &fileName,
 	const Vec3f &position,
 	Vec3f &rotation,
-	const float &scale,
-	const bool &hasCollision)
+	const float &scale)
 {
 	model = Model::load(fileName);
 	this->position = position;
 	this->rotation = rotation;
 	this->scale = scale;
-	this->canCollide = hasCollision;
+	this->canCollide = true;
 	target = position;
 	speed = 1;
 	radius = 10;

+ 1 - 1
Enemy.h

@@ -7,7 +7,7 @@
 class Enemy : public Entity
 {
 public:
-	Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale,const bool &hasCollision);
+	Enemy(const std::string &fileName,const Vec3f &position,Vec3f &rotation,const float &scale);
 	~Enemy();
 
 	bool hasTarget;

+ 2 - 0
Entity.cpp

@@ -14,6 +14,8 @@ Entity::Entity()
 
 Entity::~Entity()
 {
+	if(model)
+		Model::unload(model);
 }
 
 

+ 8 - 6
Main.cpp

@@ -1,18 +1,18 @@
 #include <GL/freeglut.h>
 
-#include "CrystalJohan.h"
+#include "CrystalPoint.h"
 #include <stdio.h>
 #include "Vector.h"
 
 void configureOpenGL(void);
 
-CrystalJohan* app;
+CrystalPoint* app;
 
 bool justMoved = false;
 
 int main(int argc, char* argv[])
 {
-	app = new CrystalJohan();
+	app = new CrystalPoint();
 	glutInit(&argc, argv);
 
 	configureOpenGL();
@@ -26,6 +26,8 @@ int main(int argc, char* argv[])
 	//Keyboard
 	glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
 	glutKeyboardUpFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = false; });
+	glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
+	glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
 	
 	//Mouse
 	glutPassiveMotionFunc([](int x, int y)
@@ -55,7 +57,7 @@ void configureOpenGL()
 	glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
 	glutInitWindowSize(800, 600);
 	glutCreateWindow("Crystal Point");
-	glutFullScreen();
+	//glutFullScreen();
 
 	//Depth testing
 	glEnable(GL_DEPTH_TEST);
@@ -81,8 +83,8 @@ void configureOpenGL()
 	//glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
 	//glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
 
-	//glEnable(GL_LIGHTING);
-	//glEnable(GL_LIGHT0);
+	glEnable(GL_LIGHTING);
+	glEnable(GL_LIGHT0);
 
 	glutSetCursor(GLUT_CURSOR_CROSSHAIR);
 }

+ 8 - 4
Model.cpp

@@ -158,10 +158,6 @@ void Model::Optimise(ObjGroup *t)
 	}
 }
 
-Model::~Model(void)
-{
-}
-
 void Model::draw()
 {
 	for (auto &g : groups)
@@ -381,3 +377,11 @@ void Model::unload(Model* model)
 		}
 	}
 }
+
+Model::~Model(void)
+{
+	for (auto m : cache)
+	{
+		delete m.second.first;
+	}
+}

+ 24 - 0
Player.cpp

@@ -3,11 +3,35 @@
 #include "Player.h"
 #include <GL/freeglut.h>
 
+Player* Player::instance = NULL;
+
 Player::Player()
 {
 	speed = 10;
 }
 
+Player* Player::getInstance()
+{
+	if (instance == nullptr)
+		instance = new Player();
+
+	return instance;
+}
+
+void Player::init()
+{
+	instance = new Player();
+}
+
+Player::~Player()
+{
+	if (leftWeapon)
+		delete leftWeapon;
+
+	if (rightWeapon)
+		delete rightWeapon;
+}
+
 void Player::setCamera()
 {
 	glRotatef(rotation.x, 1, 0, 0);

+ 7 - 4
Player.h

@@ -1,19 +1,22 @@
 #pragma once
-
-#include "Singleton.h"
-
 #include "Vector.h"
 
 class Model;
 
-class Player : public Singleton<Player>
+class Player
 {
+private:
+	static Player* instance;
 public:
 	Player();
+	~Player();
 
 	void setCamera();
 	void setPosition(float angle, float fac, bool height);
 
+	static Player* getInstance(void);
+	static void init(void);
+
 	Vec3f position;
 	Vec2f rotation;
 

+ 7 - 7
ReadMe.txt

@@ -1,27 +1,27 @@
 ========================================================================
-    CONSOLE APPLICATION : CrystalJohan Project Overview
+    CONSOLE APPLICATION : CrystalPoint Project Overview
 ========================================================================
 
-AppWizard has created this CrystalJohan application for you.
+AppWizard has created this CrystalPoint application for you.
 
 This file contains a summary of what you will find in each of the files that
-make up your CrystalJohan application.
+make up your CrystalPoint application.
 
 
-CrystalJohan.vcxproj
+CrystalPoint.vcxproj
     This is the main project file for VC++ projects generated using an Application Wizard.
     It contains information about the version of Visual C++ that generated the file, and
     information about the platforms, configurations, and project features selected with the
     Application Wizard.
 
-CrystalJohan.vcxproj.filters
+CrystalPoint.vcxproj.filters
     This is the filters file for VC++ projects generated using an Application Wizard. 
     It contains information about the association between the files in your project 
     and the filters. This association is used in the IDE to show grouping of files with
     similar extensions under a specific node (for e.g. ".cpp" files are associated with the
     "Source Files" filter).
 
-CrystalJohan.cpp
+CrystalPoint.cpp
     This is the main application source file.
 
 /////////////////////////////////////////////////////////////////////////////
@@ -29,7 +29,7 @@ Other standard files:
 
 StdAfx.h, StdAfx.cpp
     These files are used to build a precompiled header (PCH) file
-    named CrystalJohan.pch and a precompiled types file named StdAfx.obj.
+    named CrystalPoint.pch and a precompiled types file named StdAfx.obj.
 
 /////////////////////////////////////////////////////////////////////////////
 Other notes:

+ 0 - 13
Singleton.h

@@ -1,13 +0,0 @@
-#pragma once
-
-
-template <class T>
-class Singleton
-{
-public:
-	static T& getInstance()
-	{
-		static T* t = new T();
-		return *t;
-	}
-};

+ 46 - 53
World.cpp

@@ -6,22 +6,32 @@
 #include <fstream>
 #include <iostream>
 
-World::World() : player(Player::getInstance())
+World::World(const std::string &fileName)
 {
+	player = Player::getInstance();
 
-	std::ifstream file("worlds/world1.json");
+	std::ifstream file(fileName);
 	if(!file.is_open())
-		std::cout<<"Uhoh, can't open file\n";
+		std::cout<<"Error, can't open world file - " << fileName << "\n";
 
 	json::Value v = json::readJson(file);
 	file.close();
 
+	if(v["world"].isNull() || v["world"]["heightmap"].isNull())
+		std::cout << "Invalid world file: world - " << fileName << "\n";
+	if (v["player"].isNull() || v["player"]["startposition"].isNull())
+		std::cout << "Invalid world file: player - " << fileName << "\n";
+	if (v["objects"].isNull())
+		std::cout << "Invalid world file: objects - " << fileName << "\n";
+
 	heightmap = new HeightMap(v["world"]["heightmap"].asString());
-	heightmap->SetTexture(v["world"]["texture"].asString());
 
-	player.position.x = v["player"]["startposition"][0];
-	player.position.y = v["player"]["startposition"][1];
-	player.position.z = v["player"]["startposition"][2];
+	if(!v["world"]["texture"].isNull())
+		heightmap->SetTexture(v["world"]["texture"].asString());
+
+	player->position.x = v["player"]["startposition"][0].asFloat();
+	player->position.y = v["player"]["startposition"][1].asFloat();
+	player->position.z = v["player"]["startposition"][2].asFloat();
 
 
 	for (auto object : v["objects"])
@@ -32,57 +42,40 @@ World::World() : player(Player::getInstance())
 
 		Vec3f rotation(0, 0, 0);
 		if(!object["rot"].isNull())
-			rotation = Vec3f(object["rot"][0], object["rot"][1], object["rot"][2]);
+			rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
 
 		float scale = 1;
 		if (!object["scale"].isNull())
 			scale = object["scale"].asFloat();
 		
-		Vec3f position(object["pos"][0], object["pos"][1], object["pos"][2]);
+		if (object["pos"].isNull())
+			std::cout << "Invalid world file: objects pos - " << fileName << "\n";
+
+		Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
 		entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
 	}
 
-	//look up table for the enemies	
-	std::vector<std::pair<int, std::string>>enemy_models;
-	for (auto enemy_model : v["enemy_models"])
+	//Enemies
+	for (auto e : v["enemies"])
 	{		
-		int id = -1;
-		if (!enemy_model["id"].isNull())
-			id = enemy_model["id"].asInt();
-
 		std::string fileName = "";
-		if (!enemy_model["file"].isNull())
-			fileName = enemy_model["file"].asString();
+		if (!e["file"].isNull())
+			fileName = e["file"].asString();
 
-		enemy_models.push_back(std::pair<int, std::string>(id,fileName));
-	}
+		Vec3f position(0, 0, 0);
+		if (!e["pos"].isNull())
+			position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
 
-	for (auto enemy : v["enemy_data"])
-	{
-		int id = -1;
-		if (!enemy["id"].isNull())
-			id = enemy["id"];
-		for (auto enemy_model : enemy_models)
-		{
-			if (id == enemy_model.first)
-			{				
-				Vec3f position(0, 0, 0);
-				if (!enemy["pos"].isNull())
-					position = Vec3f(enemy["pos"][0], enemy["pos"][1], enemy["pos"][2]);
-
-				Vec3f rotation(0, 0, 0);
-				if (!enemy["rot"].isNull())
-					rotation = Vec3f(enemy["rot"][0], enemy["rot"][1], enemy["rot"][2]);
-
-				float scale = 1.0f;
-				if (!enemy["scale"].isNull())
-					scale = enemy["scale"].asFloat();
-				
-				enemies.push_back(new Enemy(enemy_model.second,position,rotation,scale,true));
-			}
+		Vec3f rotation(0, 0, 0);
+		if (!e["rot"].isNull())
+			rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
+
+		float scale = 1.0f;
+		if (!e["scale"].isNull())
+			scale = e["scale"].asFloat();
+
+		enemies.push_back(new Enemy(fileName, position, rotation, scale));
 
-		}
-		
 	}
 }
 
@@ -93,7 +86,7 @@ World::~World()
 
 void World::draw()
 {
-	player.setCamera();
+	player->setCamera();
 
 	float lightPosition[4] = { 0, 2, 1, 0 };
 	glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
@@ -108,9 +101,6 @@ void World::draw()
 
 	for (auto &entity : entities)
 		entity->draw();
-
-	
-
 }
 
 void World::update(float elapsedTime)
@@ -120,11 +110,13 @@ void World::update(float elapsedTime)
 
 	for (auto &enemy : enemies)
 	{
-		if (enemy->position.Distance(player.position) <= enemy->radius)
+
+		//Al deze code zou in enemy moeten staan
+		if (enemy->position.Distance(player->position) <= enemy->radius)
 		{			
 			enemy->hasTarget = true;
-			enemy->target.x = player.position.x;
-			enemy->target.z = player.position.z;
+			enemy->target.x = player->position.x;
+			enemy->target.z = player->position.z;
 		}
 		else
 			enemy->hasTarget = false;
@@ -142,6 +134,7 @@ void World::update(float elapsedTime)
 				}
 			}
 		}		
+		//tot hier
 	}
 }
 
@@ -149,7 +142,7 @@ bool World::isPlayerPositionValid()
 {
 	for (auto e : entities)
 	{
-		if (e->canCollide && e->inObject(player.position))
+		if (e->canCollide && e->inObject(player->position))
 			return false;
 	}
 	return true;

+ 2 - 4
World.h

@@ -10,15 +10,13 @@ class Entity;
 class World
 {
 public:
-	World();
+	World(const std::string &fileName);
 	~World();
 
-
-	Player& player;
 	std::vector<Entity*> entities;
-
 	std::vector<Enemy*> enemies;
 
+	Player* player;
 	HeightMap* heightmap;
 
 	void draw();

+ 129 - 0
WorldHandler.cpp

@@ -0,0 +1,129 @@
+#include "WorldHandler.h"
+#include "World.h"
+
+#include "json.h"
+#include <fstream>
+#include <iostream>
+#include <string>
+
+WorldHandler* WorldHandler::instance = nullptr;
+
+void WorldHandler::ChangeWorld(int i)
+{
+	if (i < 0)
+		i = worldfiles.size() - 1;
+
+	else if (i >= worldfiles.size())
+		i = 0;
+
+	if (i != worldIndex)
+	{
+		loadingWorld = true;
+
+		if(worldIndex != -1)
+			delete world;
+
+		world = new World(worldfiles[i]);
+		worldIndex = i;
+		loadingWorld = false;
+	}
+}
+
+WorldHandler::WorldHandler()
+{
+	loadingWorld = true;
+	worldIndex = -1;
+
+	//Find worlds.json
+	std::ifstream file("worlds/worlds.json");
+	if (!file.is_open())
+		std::cout << "Error, can't open worlds overview file\n";
+
+	json::Value v = json::readJson(file);
+	file.close();
+
+	//Load file names into vector
+	if (v["worlds"].isNull() || !v["worlds"].isArray())
+		std::cout << "Error, no content in worlds overview file\n";
+
+	for (auto line : v["worlds"])
+	{
+		std::cout << "Found world: " << line << "\n";
+		worldfiles.push_back(line);
+	}
+
+	if (worldfiles.size() > 0)
+	{
+		ChangeWorld(0);
+	}
+}
+
+WorldHandler::~WorldHandler()
+{
+	worldIndex = -1;
+	delete world;
+}
+
+WorldHandler* WorldHandler::getInstance()
+{
+	if (instance == nullptr)
+		instance = new WorldHandler();
+
+	return instance;
+}
+
+void WorldHandler::init()
+{
+	instance = new WorldHandler();
+}
+
+void WorldHandler::draw(void)
+{
+	if(!loadingWorld)
+		world->draw();
+	else
+	{
+		//Draw Loading screen
+	}
+}
+
+void WorldHandler::update(float deltaTime)
+{
+	if(!loadingWorld)
+		world->update(deltaTime);
+}
+
+bool WorldHandler::isPlayerPositionValid(void)
+{
+	if(!loadingWorld)
+		return world->isPlayerPositionValid();
+}
+
+
+void WorldHandler::Navigate(const std::string &fileName)
+{
+	if (!loadingWorld)
+	{
+		for (int i = 0; i < worldfiles.size(); i++)
+		{
+			if (worldfiles[i] == fileName)
+				ChangeWorld(i);
+		}
+	}
+}
+
+void WorldHandler::NextWorld()
+{
+	if (!loadingWorld)
+	{
+		ChangeWorld(worldIndex + 1);
+	}
+}
+
+void WorldHandler::PreviousWorld()
+{
+	if (!loadingWorld)
+	{
+		ChangeWorld(worldIndex - 1);
+	}
+}

+ 35 - 0
WorldHandler.h

@@ -0,0 +1,35 @@
+#pragma once
+#include <string>
+#include <vector>
+
+class World;
+
+class WorldHandler
+{
+private:
+	WorldHandler();
+	static WorldHandler* instance;
+
+	bool loadingWorld;
+	World* world;
+	int worldIndex;
+	void ChangeWorld(int i);
+public:
+	
+	~WorldHandler();
+
+	static WorldHandler* getInstance(void);
+	static void init();
+
+	void draw(void);
+	void update(float deltaTime);
+
+	bool isPlayerPositionValid(void);
+
+	void Navigate(const std::string &fileName);
+	void NextWorld();
+	void PreviousWorld();
+
+	std::vector<std::string> worldfiles;
+};
+

+ 26 - 0
worlds/fire.json

@@ -0,0 +1,26 @@
+{
+   "world": {
+      "heightmap": "worlds/hell.png",
+	  "texture": "worlds/helltexture.png"
+   },
+  "player": {
+    "startposition": [ 100, 1.7, 100 ]
+  },
+  "objects": [
+    {
+      "file": "models/boom/Boom.obj",
+      "pos": [ 4, 0, -4 ]
+    },
+	{
+      "file": "models/boom/Boom.obj",
+      "pos": [ -4, 0, -4 ]
+    }
+  ],
+  "enemies": [
+    {
+      "file": "models/squid/Blooper.obj",
+      "pos": [ 1, 2, -10 ],
+      "scale": 0.01
+    }
+  ]
+}

+ 4 - 11
worlds/world1.json → worlds/ice.json

@@ -13,21 +13,14 @@
     },
     {
       "file": "models/Teleporter/Teleporter.obj",
-      "pos": [ 0, 0, -4 ],
-      "rot": [ 0, 0, 0 ]
+      "pos": [ 0, 0, -4 ]
     }
   ],
-  "enemy_models": [
+  "enemies": [
     {
-      "id": 0,
-      "file": "models/squid/Blooper.obj"
-    }
-  ],
-  "enemy_data": [
-    {
-      "id": 0,
+      "file": "models/squid/Blooper.obj",
       "pos": [ 1, 2, -10 ],
       "scale": 0.01
-    }   
+    }
   ]
 }

+ 6 - 0
worlds/worlds.json

@@ -0,0 +1,6 @@
+{
+	"worlds": [
+			"worlds/fire.json",
+			"worlds/ice.json"
+	]
+}