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@@ -24,7 +24,7 @@ void CrystalPoint::init()
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cursor = Cursor::getInstance();
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cursor = Cursor::getInstance();
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menu = new Menu();
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menu = new Menu();
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- menuIsBuild = false;
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+ buildMenu();
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lastFrameTime = 0;
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lastFrameTime = 0;
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state = true;
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state = true;
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@@ -64,8 +64,11 @@ void CrystalPoint::update()
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lastFrameTime = frameTime;
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lastFrameTime = frameTime;
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if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
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if (keyboardState.keys[27] && !prevKeyboardState.keys[27])
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- state = !state;
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-
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+ state = !state;
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+
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+ Controller *rightcontroller = controller.getRightController();
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+ Controller *leftcontroller = controller.getLeftController();
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+
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if (state)
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if (state)
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{
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{
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Player* player = Player::getInstance();
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Player* player = Player::getInstance();
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@@ -75,7 +78,7 @@ void CrystalPoint::update()
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if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
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if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
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worldhandler->NextWorld();
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worldhandler->NextWorld();
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if (keyboardState.special[GLUT_KEY_UP] && !prevKeyboardState.special[GLUT_KEY_UP])
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if (keyboardState.special[GLUT_KEY_UP] && !prevKeyboardState.special[GLUT_KEY_UP])
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- player->NextLeftWeapon();
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+ player->NextRightWeapon();
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if (keyboardState.special[GLUT_KEY_DOWN] && !prevKeyboardState.special[GLUT_KEY_DOWN])
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if (keyboardState.special[GLUT_KEY_DOWN] && !prevKeyboardState.special[GLUT_KEY_DOWN])
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player->PreviousLeftWeapon();
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player->PreviousLeftWeapon();
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if (keyboardState.keys[27])
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if (keyboardState.keys[27])
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@@ -103,42 +106,53 @@ void CrystalPoint::update()
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if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
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if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
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if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
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if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
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- Controller *leftcontroller = controller.getLeftController();
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if (leftcontroller != nullptr) {
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if (leftcontroller != nullptr) {
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Vec2f *leftControllerJoystick = &leftcontroller->joystick;
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Vec2f *leftControllerJoystick = &leftcontroller->joystick;
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-
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- if (leftcontroller->joystickButton) {
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- controller.rumble(leftcontroller->controllerId, 100, 100);
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+ if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
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+ player->rotation.x += leftControllerJoystick->y/4;
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}
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}
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-
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- if (leftControllerJoystick->y > 0.3) {
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- player->setPosition(270, leftControllerJoystick->y * deltaTime * 2.0f, false);
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- }
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- else if (leftControllerJoystick->y < -0.3) {
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- player->setPosition(90, leftControllerJoystick->y * -1 * deltaTime * 2.0f, false);
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- }
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- if (leftControllerJoystick->x > 0.3) {
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- player->setPosition(180, leftControllerJoystick->x * deltaTime * 2.0f, false);
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- }
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- else if (leftControllerJoystick->x < -0.3) {
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- player->setPosition(0, leftControllerJoystick->x * -1 * deltaTime * 2.0f, false);
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+ if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
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+ player->rotation.y += leftControllerJoystick->x/4;
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}
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}
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player->leftWeapon->rotateWeapon(Vec3f(leftcontroller->ypr.y + 140, 0, -leftcontroller->ypr.z));
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player->leftWeapon->rotateWeapon(Vec3f(leftcontroller->ypr.y + 140, 0, -leftcontroller->ypr.z));
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+ if(leftcontroller->button && leftcontroller->joystickButton){
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+ state = !state;
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+ }else if(!leftcontroller->lastButton && leftcontroller->button){
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+ leftcontroller->lastButton = leftcontroller->button;
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+ controller.rumble(leftcontroller->controllerId, 100, 200);
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+ player->NextLeftWeapon();
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+ }else if(!leftcontroller->lastJoystickButton && leftcontroller->joystickButton){
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+ leftcontroller->lastJoystickButton = leftcontroller->joystickButton;
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+ player->hit = true;
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+ }
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+
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}
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}
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- Controller *rightcontroller = controller.getRightController();
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if(rightcontroller != nullptr){
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if(rightcontroller != nullptr){
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Vec2f *rightControllerJoystick = &rightcontroller->joystick;
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Vec2f *rightControllerJoystick = &rightcontroller->joystick;
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- if (rightControllerJoystick->y > 0.3 || rightControllerJoystick->y < -0.3) {
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- player->rotation.x += rightcontroller->joystick.y/4;
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- }
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- if (rightControllerJoystick->x > 0.3 || rightControllerJoystick->x < -0.3) {
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- player->rotation.y += rightcontroller->joystick.x/4;
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+ if (rightControllerJoystick->y > 0.3) {
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+ player->setPosition(270, rightControllerJoystick->y * deltaTime * 2.0f, false);
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+ }
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+ else if (rightControllerJoystick->y < -0.3) {
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+ player->setPosition(90, rightControllerJoystick->y * -1 * deltaTime * 2.0f, false);
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+ }
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+ if (rightControllerJoystick->x > 0.3) {
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+ player->setPosition(180, rightControllerJoystick->x * deltaTime * 2.0f, false);
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+ }
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+ else if (rightControllerJoystick->x < -0.3) {
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+ player->setPosition(0, rightControllerJoystick->x * -1 * deltaTime * 2.0f, false);
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}
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}
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+
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+ if(!rightcontroller->lastButton && rightcontroller->button){
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+ rightcontroller->lastButton = rightcontroller->button;
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+ controller.rumble(rightcontroller->controllerId, 100, 200);
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+ player->NextRightWeapon();
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+ }
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+
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player->rightWeapon->rotateWeapon(Vec3f(rightcontroller->ypr.y + 140, 0, -rightcontroller->ypr.z));
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player->rightWeapon->rotateWeapon(Vec3f(rightcontroller->ypr.y + 140, 0, -rightcontroller->ypr.z));
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}
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}
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@@ -151,19 +165,25 @@ void CrystalPoint::update()
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if (!worldhandler->isPlayerPositionValid())
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if (!worldhandler->isPlayerPositionValid())
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player->position = oldPosition;
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player->position = oldPosition;
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- /*else if (player->position.y > oldPosition.y + 1.2)
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- player->position = oldPosition;
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- */
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worldhandler->update(deltaTime);
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worldhandler->update(deltaTime);
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}
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}
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else
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else
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{
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{
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- if (!menuIsBuild)
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- {
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- buildMenu();
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- menuIsBuild = true;
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- }
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menu->update();
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menu->update();
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+ if (leftcontroller != nullptr) {
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+ Vec2f *leftControllerJoystick = &leftcontroller->joystick;
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+ if (leftControllerJoystick->y > 0.3 || leftControllerJoystick->y < -0.3) {
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+ cursor->update(Vec2f(cursor->mousePosition.x,cursor->mousePosition.y+leftControllerJoystick->y ));
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+ }
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+ if (leftControllerJoystick->x > 0.3 || leftControllerJoystick->x < -0.3) {
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+ cursor->update(Vec2f(cursor->mousePosition.x+leftControllerJoystick->x ,cursor->mousePosition.y));
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+ }
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+ if(leftcontroller->button){
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+ cursor->state = 137;
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+ }else if(cursor->state == 137){
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+ cursor->state = GLUT_UP;
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+ }
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+ }
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cursor->update(cursor->mousePosition + mouseOffset);
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cursor->update(cursor->mousePosition + mouseOffset);
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}
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}
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@@ -177,7 +197,7 @@ void CrystalPoint::update()
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void CrystalPoint::buildMenu()
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void CrystalPoint::buildMenu()
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{
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{
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- Button* start = new Button("Resume", Vec2f(width / 2 - 50, height / 2 - 30), 100, 50);
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+ Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
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auto toWorld = [](Button* b)
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auto toWorld = [](Button* b)
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{
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{
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state = true;
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state = true;
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@@ -186,14 +206,13 @@ void CrystalPoint::buildMenu()
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menu->AddMenuElement(start);
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menu->AddMenuElement(start);
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- Button* test = new Button("Exit", Vec2f(width / 2 - 50, height / 2 + 30), 100, 50);
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+ Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
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test->addAction([](Button* b)
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test->addAction([](Button* b)
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{
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{
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exit(0);
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exit(0);
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});
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});
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menu->AddMenuElement(test);
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menu->AddMenuElement(test);
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-
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- Text* t = new Text("Pause", Vec2f(width / 2 - Util::glutTextWidth("Pause") / 2, height / 2 - 75));
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+ Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
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t->setColor(Vec3f(255, 255, 0));
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t->setColor(Vec3f(255, 255, 0));
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menu->AddMenuElement(t);
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menu->AddMenuElement(t);
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}
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}
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