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@@ -15,6 +15,9 @@ int CrystalPoint::width = 0;
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int CrystalPoint::height = 0;
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SoundSystem CrystalPoint::sound_system;
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+bool state = false;
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+
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+
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void CrystalPoint::init()
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{
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@@ -23,17 +26,10 @@ void CrystalPoint::init()
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cursor = Cursor::getInstance();
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menu = new Menu();
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- menu->AddMenuElement(new Text("Hello", Vec2f(10, 10)));
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- menu->AddMenuElement(new Button("Start", Vec2f(1920 / 2 - 50, 1080 / 2 - 25), 100, 50));
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- Button* b = new Button("Test", Vec2f(1920 / 2 - 50, 1080 / 2 - 100), 100, 50);
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-
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- b->addAction([](Button* b)
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- {
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- b->setColor(Vec3f(0, 255, 0));
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- });
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- menu->AddMenuElement(b);
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+ buildMenu();
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lastFrameTime = 0;
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+ state = true;
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glClearColor(0.7f, 0.7f, 1.0f, 1.0f);
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}
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@@ -53,8 +49,10 @@ void CrystalPoint::draw()
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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- //worldhandler->draw();
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- menu->draw();
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+
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+ worldhandler->draw();
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+ if(!state)
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+ menu->draw();
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glutSwapBuffers();
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}
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@@ -66,41 +64,45 @@ void CrystalPoint::update()
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float deltaTime = frameTime - lastFrameTime;
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lastFrameTime = frameTime;
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- if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
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- worldhandler->PreviousWorld();
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- if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
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- worldhandler->NextWorld();
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- if (keyboardState.keys[27])
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- exit(0);
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-
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- Player* player = Player::getInstance();
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-
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- player->rotation.y += mouseOffset.x / 10.0f;
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- player->rotation.x += mouseOffset.y / 10.0f;
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- if (player->rotation.x > 90)
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- player->rotation.x = 90;
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- if (player->rotation.x < -90)
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- player->rotation.x = -90;
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-
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- float speed = 10;
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-
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- Vec3f oldPosition = player->position;
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- if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
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- if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
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- if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
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- if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
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- if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
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- if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
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-
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- if (!worldhandler->isPlayerPositionValid())
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- player->position = oldPosition;
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-
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- //player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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-
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- //worldhandler->update(deltaTime);
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+ if (state)
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+ {
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+ if (keyboardState.special[GLUT_KEY_LEFT] && !prevKeyboardState.special[GLUT_KEY_LEFT])
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+ worldhandler->PreviousWorld();
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+ if (keyboardState.special[GLUT_KEY_RIGHT] && !prevKeyboardState.special[GLUT_KEY_RIGHT])
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+ worldhandler->NextWorld();
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+ if (keyboardState.keys[27])
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+ state = false;
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+
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+ Player* player = Player::getInstance();
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+
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+ player->rotation.y += mouseOffset.x / 10.0f;
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+ player->rotation.x += mouseOffset.y / 10.0f;
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+ if (player->rotation.x > 90)
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+ player->rotation.x = 90;
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+ if (player->rotation.x < -90)
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+ player->rotation.x = -90;
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+
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+ float speed = 10;
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+
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+ Vec3f oldPosition = player->position;
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+ if (keyboardState.keys['a']) player->setPosition(0, deltaTime*speed, false);
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+ if (keyboardState.keys['d']) player->setPosition(180, deltaTime*speed, false);
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+ if (keyboardState.keys['w']) player->setPosition(90, deltaTime*speed, false);
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+ if (keyboardState.keys['s']) player->setPosition(270, deltaTime*speed, false);
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+ if (keyboardState.keys['q']) player->setPosition(1, deltaTime*speed, true);
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+ if (keyboardState.keys['e']) player->setPosition(-1, deltaTime*speed, true);
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+
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+ if (!worldhandler->isPlayerPositionValid())
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+ player->position = oldPosition;
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+ player->position.y = worldhandler->getHeight(player->position.x, player->position.z) + 1.7f;
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+ worldhandler->update(deltaTime);
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+ }
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+ else
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+ {
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+ menu->update();
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+ cursor->update(cursor->mousePosition + mouseOffset);
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+ }
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- menu->update();
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- cursor->update(cursor->mousePosition + mouseOffset);
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mouseOffset = Vec2f(0, 0);
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prevKeyboardState = keyboardState;
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@@ -109,6 +111,28 @@ void CrystalPoint::update()
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sound_system.SetListener(player->position, Vec3f(), Vec3f());
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}
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+void CrystalPoint::buildMenu()
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+{
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+ Button* start = new Button("Resume", Vec2f(1920 / 2 - 50, 1080 / 2 - 30), 100, 50);
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+ auto toWorld = [](Button* b)
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+ {
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+ state = true;
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+ };
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+ start->addAction(toWorld);
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+ menu->AddMenuElement(start);
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+
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+
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+ Button* test = new Button("Exit", Vec2f(1920 / 2 - 50, 1080 / 2 + 30), 100, 50);
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+ test->addAction([](Button* b)
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+ {
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+ exit(0);
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+ });
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+ menu->AddMenuElement(test);
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+ Text* t = new Text("Pause", Vec2f(1920 / 2 - Util::glutTextWidth("Pause") / 2, 1080 / 2 - 75));
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+ t->setColor(Vec3f(255, 255, 0));
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+ menu->AddMenuElement(t);
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+}
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+
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KeyboardState::KeyboardState()
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