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@@ -1,51 +0,0 @@
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-#include "LoadingScreen.h"
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-#include <GL\freeglut.h>
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-#include "CrystalPoint.h"
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-#include "Util.h"
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-#include <sstream>
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-
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-
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-LoadingScreen::LoadingScreen()
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-{
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- loading = "Loading...";
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-}
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-
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-
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-LoadingScreen::~LoadingScreen()
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-{
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-}
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-
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-
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-
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-void LoadingScreen::draw()
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-{
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- glMatrixMode(GL_PROJECTION);
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- glLoadIdentity();
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- glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
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- glMatrixMode(GL_MODELVIEW);
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- glLoadIdentity();
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-
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- glDisable(GL_LIGHTING);
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- glDisable(GL_DEPTH_TEST);
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- glDisable(GL_TEXTURE_2D);
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-
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-
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- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
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- glBegin(GL_QUADS);
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- glVertex2f(0, 0);
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- glVertex2f(0, CrystalPoint::height);
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- glVertex2f(CrystalPoint::width, CrystalPoint::height);
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- glVertex2f(CrystalPoint::width, 0);
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- glEnd();
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-
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- glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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-
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- Util::glutBitmapString(loading,
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- CrystalPoint::width / 2 - Util::glutTextWidth(loading),
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- CrystalPoint::height / 2 - 7);
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-
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-
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- glEnable(GL_LIGHTING);
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- glEnable(GL_DEPTH_TEST);
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- glutSwapBuffers();
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-}
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