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Add health/xp/level interface

Kenneth van Ewijk 9 gadi atpakaļ
vecāks
revīzija
ae80c7a5bf
16 mainītis faili ar 289 papildinājumiem un 54 dzēšanām
  1. 6 16
      CrystalPoint.cpp
  2. 1 2
      CrystalPoint.h
  3. 4 0
      CrystalPoint.vcxproj
  4. 15 3
      CrystalPoint.vcxproj.filters
  5. 58 0
      Cursor.cpp
  6. 24 0
      Cursor.h
  7. 1 1
      HeightMap.cpp
  8. 94 0
      Interface.cpp
  9. 11 0
      Interface.h
  10. 13 7
      Main.cpp
  11. 3 0
      Player.cpp
  12. 3 0
      Player.h
  13. 44 16
      World.cpp
  14. 10 8
      World.h
  15. 2 1
      worlds/small.json
  16. BIN
      worlds/small.png

+ 6 - 16
CrystalPoint.cpp

@@ -6,10 +6,14 @@
 #include "WorldHandler.h"
 #include "Player.h"
 
+int CrystalPoint::width = 0;
+int CrystalPoint::height = 0;
+
 void CrystalPoint::init()
 {
 	player = Player::getInstance();
 	worldhandler = WorldHandler::getInstance();
+	//cursor = Cursor::getInstance();
 
 	lastFrameTime = 0;
 
@@ -34,23 +38,8 @@ void CrystalPoint::draw()
 	glLoadIdentity();
 
 	worldhandler->draw();
-	
-	//Draw Cursor
-	glMatrixMode(GL_PROJECTION);
-	glLoadIdentity();
-	glOrtho(0,width, height,0,-10,10);
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
-
-	glDisable(GL_LIGHTING);
-	glDisable(GL_DEPTH_TEST);
-	glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
 
-	glBegin(GL_TRIANGLES);
-	glVertex2f(mousePosition.x, mousePosition.y);
-	glVertex2f(mousePosition.x+15, mousePosition.y+15);
-	glVertex2f(mousePosition.x+5, mousePosition.y+20);
-	glEnd();
+	//cursor->draw();
 
 	glutSwapBuffers();
 }
@@ -96,6 +85,7 @@ void CrystalPoint::update()
 	worldhandler->update(deltaTime);
 
 	mousePosition = mousePosition + mouseOffset;
+	//cursor->update(mousePosition);
 
 	mouseOffset = Vec2f(0, 0);
 	prevKeyboardState = keyboardState;

+ 1 - 2
CrystalPoint.h

@@ -24,12 +24,11 @@ public:
 	WorldHandler* worldhandler;
 	Player* player;
 
-	int width, height;
+	static int width, height;
 	KeyboardState keyboardState;
 	KeyboardState prevKeyboardState;
 
 	Vec2f mouseOffset;
-
 	Vec2f mousePosition;
 
 	float lastFrameTime;

+ 4 - 0
CrystalPoint.vcxproj

@@ -152,9 +152,11 @@
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClCompile Include="CrystalPoint.cpp" />
+    <ClCompile Include="Cursor.cpp" />
     <ClCompile Include="Enemy.cpp" />
     <ClCompile Include="Entity.cpp" />
     <ClCompile Include="HeightMap.cpp" />
+    <ClCompile Include="Interface.cpp" />
     <ClCompile Include="json.cpp" />
     <ClCompile Include="LevelObject.cpp" />
     <ClCompile Include="Main.cpp" />
@@ -167,9 +169,11 @@
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="CrystalPoint.h" />
+    <ClInclude Include="Cursor.h" />
     <ClInclude Include="Enemy.h" />
     <ClInclude Include="Entity.h" />
     <ClInclude Include="HeightMap.h" />
+    <ClInclude Include="Interface.h" />
     <ClInclude Include="json.h" />
     <ClInclude Include="LevelObject.h" />
     <ClInclude Include="Main.h" />

+ 15 - 3
CrystalPoint.vcxproj.filters

@@ -63,6 +63,12 @@
     <ClCompile Include="CrystalPoint.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="Cursor.cpp">
+      <Filter>Source Files</Filter>
+    </ClCompile>
+    <ClCompile Include="Interface.cpp">
+      <Filter>Source Files\World</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="World.h">
@@ -77,9 +83,6 @@
     <ClInclude Include="LevelObject.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="vector.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
     <ClInclude Include="Model.h">
       <Filter>Header Files</Filter>
     </ClInclude>
@@ -107,6 +110,15 @@
     <ClInclude Include="CrystalPoint.h">
       <Filter>Header Files</Filter>
     </ClInclude>
+    <ClInclude Include="Interface.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="Cursor.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
+    <ClInclude Include="vector.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <None Include="worlds\worlds.json">

+ 58 - 0
Cursor.cpp

@@ -0,0 +1,58 @@
+#include "Cursor.h"
+#include <GL\freeglut.h>
+#include <cmath>
+#include "CrystalPoint.h"
+
+Cursor* Cursor::instance = NULL;
+
+Cursor::Cursor()
+{
+	enabled = false;
+}
+
+Cursor::~Cursor()
+{
+}
+
+Cursor* Cursor::getInstance(void)
+{
+	if (instance == nullptr)
+		instance = new Cursor();
+	
+	return instance;
+}
+
+void Cursor::enable(bool enable)
+{
+	enabled = enable;
+}
+
+bool Cursor::isEnabled(void)
+{
+	return enabled;
+}
+
+void Cursor::draw(void)
+{
+	//Draw Cursor
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+
+	glDisable(GL_LIGHTING);
+	glDisable(GL_DEPTH_TEST);
+	glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
+
+	glBegin(GL_TRIANGLES);
+	glVertex2f(mousePosition.x, mousePosition.y);
+	glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
+	glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
+	glEnd();
+}
+
+void Cursor::update(Vec2f newPosition)
+{
+	mousePosition = newPosition;
+}

+ 24 - 0
Cursor.h

@@ -0,0 +1,24 @@
+#pragma once
+#include "Vector.h"
+
+class Cursor
+{
+private:
+	Cursor();
+
+	static Cursor* instance;
+	bool enabled;
+	Vec2f mousePosition;
+public:
+	
+	~Cursor();
+
+	static Cursor* getInstance(void);
+	
+	void enable(bool enable);
+	bool isEnabled(void);
+
+	void draw(void);
+	void update(Vec2f newPosition);
+};
+

+ 1 - 1
HeightMap.cpp

@@ -39,7 +39,7 @@ HeightMap::HeightMap(const std::string &file, World* world)
 
 			if (valueAt(x, y, GREEN) > 0)
 			{
-				world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)), Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, true));
+				world->addLevelObject(new LevelObject(world->getObjectFromValue(valueAt(x, y, GREEN)).first, Vec3f(x, heightAt(x, y), y), Vec3f(0, rand()%360, 0), 1, world->getObjectFromValue(valueAt(x, y, GREEN)).second));
 			}
 
 			Vec3f normal = ca.cross(ba);

+ 94 - 0
Interface.cpp

@@ -0,0 +1,94 @@
+#include "Interface.h"
+#include <GL\freeglut.h>
+#include "CrystalPoint.h"
+
+#include <string>
+
+#include "Player.h"
+
+//Prototype
+void glutBitmapString(std::string str, int x, int y);
+
+Interface::Interface()
+{
+}
+
+
+Interface::~Interface()
+{
+}
+
+void Interface::draw()
+{
+	Player* player = Player::getInstance();
+
+	//Switch view to Ortho
+	glMatrixMode(GL_PROJECTION);
+	glLoadIdentity();
+	glOrtho(0, 1000, 1000, 0, -10, 10);
+	glMatrixMode(GL_MODELVIEW);
+	glLoadIdentity();
+
+	glDisable(GL_LIGHTING);
+	glDisable(GL_DEPTH_TEST);
+	glDisable(GL_TEXTURE_2D);
+	
+	//Draw interface
+
+	//Health bar
+	glBegin(GL_QUADS);
+	glColor4f(0,0,0, 1.0);
+	glVertex2f(250, 980);
+	glVertex2f(250, 965);
+	glVertex2f(750, 965);
+	glVertex2f(750, 980);
+	glEnd();
+
+	glBegin(GL_QUADS);
+	glColor4f(1.0f, 0.1f, 0.1f, 1.0);
+	glVertex2f(250, 980);
+	glVertex2f(250, 965);
+
+	glColor4f(1.0f, 0.5f, 0.5f, 1.0);
+	glVertex2f(250 + (player->health / 100 * 500), 965);
+	glVertex2f(250 + (player->health / 100 * 500), 980);
+	glEnd();
+
+	//XP bar
+	glBegin(GL_QUADS);
+	glColor4f(0, 0, 0, 1.0);
+	glVertex2f(250, 950);
+	glVertex2f(250, 935);
+	glVertex2f(750, 935);
+	glVertex2f(750, 950);
+	glEnd();
+
+	glBegin(GL_QUADS);
+	glColor4f(1.0f, 1.0f, 0.1f, 1.0);
+	glVertex2f(250, 950);
+	glVertex2f(250, 935);
+
+	glColor4f(1.0f, 1.0f, 0.5f, 1.0);
+	glVertex2f(250 + (player->xp / 100 * 500), 935);
+	glVertex2f(250 + (player->xp / 100 * 500), 950);
+	glEnd();
+
+	//Text: level
+	glColor4f(1.0f, 1.0f, 0.1f, 1.0);
+	glutBitmapString("Level: " + std::to_string(player->level), 490, 900);
+
+}
+
+void Interface::update(float deltaTime)
+{
+
+}
+
+void glutBitmapString(std::string str, int x, int y)
+{
+	glRasterPos2f(x, y);
+	for (int i = 0; i < str.size(); i++)
+	{
+		glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, str[i]);
+	}
+}

+ 11 - 0
Interface.h

@@ -0,0 +1,11 @@
+#pragma once
+class Interface
+{
+public:
+	Interface();
+	~Interface();
+
+	void draw(void);
+	void update(float deltaTime);
+};
+

+ 13 - 7
Main.cpp

@@ -21,7 +21,7 @@ int main(int argc, char* argv[])
 
 	glutDisplayFunc([]() { app->draw(); } );
 	glutIdleFunc([]() { app->update(); } );
-	glutReshapeFunc([](int w, int h) { app->width = w; app->height = h; glViewport(0, 0, w, h); });
+	glutReshapeFunc([](int w, int h) { CrystalPoint::width = w; CrystalPoint::height = h; glViewport(0, 0, w, h); });
 
 	//Keyboard
 	glutKeyboardFunc([](unsigned char c, int, int) { app->keyboardState.keys[c] = true; });
@@ -29,8 +29,7 @@ int main(int argc, char* argv[])
 	glutSpecialFunc([](int c, int, int) { app->keyboardState.special[c] = true; });
 	glutSpecialUpFunc([](int c, int, int) { app->keyboardState.special[c] = false; });
 	
-	//Mouse
-	glutPassiveMotionFunc([](int x, int y)
+	auto mousemotion = [](int x, int y)
 	{
 		if (justMoved)
 		{
@@ -41,11 +40,18 @@ int main(int argc, char* argv[])
 		int dy = y - app->height / 2;
 		if ((dx != 0 || dy != 0) && abs(dx) < 400 && abs(dy) < 400)
 		{
-			app->mouseOffset = app->mouseOffset + Vec2f(dx,dy);
+			app->mouseOffset = app->mouseOffset + Vec2f(dx, dy);
 			glutWarpPointer(app->width / 2, app->height / 2);
 			justMoved = true;
 		}
-	});
+	};
+
+	//Mouse
+	glutPassiveMotionFunc(mousemotion);
+	glutMotionFunc(mousemotion);
+
+	CrystalPoint::height = GLUT_WINDOW_HEIGHT;
+	CrystalPoint::width = GLUT_WINDOW_WIDTH;
 
 	glutMainLoop();
 	return 0;
@@ -57,7 +63,7 @@ void configureOpenGL()
 	glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
 	glutInitWindowSize(800, 600);
 	glutCreateWindow("Crystal Point");
-	//glutFullScreen();
+	glutFullScreen();
 
 	//Depth testing
 	glEnable(GL_DEPTH_TEST);
@@ -86,5 +92,5 @@ void configureOpenGL()
 	glEnable(GL_LIGHTING);
 	glEnable(GL_LIGHT0);
 
-	glutSetCursor(GLUT_CURSOR_CROSSHAIR);
+	glutSetCursor(GLUT_CURSOR_NONE);
 }

+ 3 - 0
Player.cpp

@@ -8,6 +8,9 @@ Player* Player::instance = NULL;
 Player::Player()
 {
 	speed = 10;
+	health = 50;
+	xp = 75;
+	level = 10;
 }
 
 Player* Player::getInstance()

+ 3 - 0
Player.h

@@ -23,6 +23,9 @@ public:
 	Model* leftWeapon;
 	Model* rightWeapon;
 
+	float health;
+	float xp;
+	int level;
 
 	float speed;
 };

+ 44 - 16
World.cpp

@@ -3,13 +3,19 @@
 #include "Entity.h"
 #include "json.h"
 #include "Model.h"
+#include "CrystalPoint.h"
 #include <fstream>
 #include <iostream>
 
 World::World(const std::string &fileName)
 {
+	//Store player instance
 	player = Player::getInstance();
 
+	//Create the interface
+	interface = new Interface();
+
+	//Open world json file
 	std::ifstream file(fileName);
 	if(!file.is_open())
 		std::cout<<"Error, can't open world file - " << fileName << "\n";
@@ -30,60 +36,81 @@ World::World(const std::string &fileName)
 	//Load object templates
 	for (auto objt : v["world"]["object-templates"])
 	{
-		objecttemplates.push_back(std::pair<int, std::string>(objt["color"], objt["file"]));
+		//collision
+		bool cancollide = true;
+		if (!objt["collision"].isNull())
+			cancollide = objt["collision"].asBool();
+
+		objecttemplates.push_back(std::pair<int, std::pair<std::string, bool>>(objt["color"], std::pair<std::string, bool>(objt["file"], cancollide)));
 	}
 
+	//Generate heightmap for this world
 	heightmap = new HeightMap(v["world"]["heightmap"].asString(), this);
 
+	//Map different texture to heightmap if available
 	if(!v["world"]["texture"].isNull())
 		heightmap->SetTexture(v["world"]["texture"].asString());
 
+	//Set player starting position
 	player->position.x = v["player"]["startposition"][0].asFloat();
 	player->position.y = v["player"]["startposition"][1].asFloat();
 	player->position.z = v["player"]["startposition"][2].asFloat();
 
-
+	//Load and place objects into world
 	for (auto object : v["objects"])
 	{
+		//Collision
 		bool hasCollision = true;
 		if (!object["collide"].isNull())
 			hasCollision = object["collide"].asBool();
 
+		//Rotation
 		Vec3f rotation(0, 0, 0);
 		if(!object["rot"].isNull())
 			rotation = Vec3f(object["rot"][0].asFloat(), object["rot"][1].asFloat(), object["rot"][2].asFloat());
 
+		//Scale
 		float scale = 1;
 		if (!object["scale"].isNull())
 			scale = object["scale"].asFloat();
 		
+		//Position
 		if (object["pos"].isNull())
 			std::cout << "Invalid world file: objects pos - " << fileName << "\n";
+		
+		//File
+		if (object["file"].isNull())
+			std::cout << "Invalid world file: objects file - " << fileName << "\n";
 
+		//Create
 		Vec3f position(object["pos"][0].asFloat(), object["pos"][1].asFloat(), object["pos"][2].asFloat());
-		entities.push_back(new LevelObject(object["file"], position, rotation, scale, hasCollision));
+		entities.push_back(new LevelObject(object["file"].asString(), position, rotation, scale, hasCollision));
 	}
 
-	//Enemies
+	//Load and place enemies into world
 	for (auto e : v["enemies"])
 	{		
-		std::string fileName = "";
-		if (!e["file"].isNull())
-			fileName = e["file"].asString();
-
-		Vec3f position(0, 0, 0);
-		if (!e["pos"].isNull())
-			position = Vec3f(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
-
+		//Rotation
 		Vec3f rotation(0, 0, 0);
 		if (!e["rot"].isNull())
 			rotation = Vec3f(e["rot"][0].asFloat(), e["rot"][1].asFloat(), e["rot"][2].asFloat());
 
+		//Scale
 		float scale = 1.0f;
 		if (!e["scale"].isNull())
 			scale = e["scale"].asFloat();
 
-		enemies.push_back(new Enemy(fileName, position, rotation, scale));
+		//Position
+		if (e["pos"].isNull())
+			std::cout << "Invalid world file: enemies pos - " << fileName << "\n";
+
+		//File
+		if (e["file"].isNull())
+			std::cout << "Invalid world file: enemies file - " << fileName << "\n";
+
+		//Create
+		Vec3f position(e["pos"][0].asFloat(), e["pos"][1].asFloat(), e["pos"][2].asFloat());
+		enemies.push_back(new Enemy(e["file"].asString(), position, rotation, scale));
 
 	}
 }
@@ -94,7 +121,7 @@ World::~World()
 	delete heightmap;
 }
 
-std::string World::getObjectFromValue(int val)
+std::pair<std::string, bool> World::getObjectFromValue(int val)
 {
 	for (auto i : objecttemplates)
 	{
@@ -116,10 +143,9 @@ void World::draw()
 
 	float lightPosition[4] = { 0, 2, 1, 0 };
 	glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);
-	float lightAmbient[4] = { 0.5, 0.5, 0.5, 1 };
+	float lightAmbient[4] = { 0.2, 0.2, 0.2, 1 };
 	glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient);
 
-	glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
 	heightmap->Draw();
 
 	for (auto &enemy : enemies)
@@ -127,6 +153,8 @@ void World::draw()
 
 	for (auto &entity : entities)
 		entity->draw();
+
+	interface->draw();
 }
 
 void World::update(float elapsedTime)

+ 10 - 8
World.h

@@ -5,28 +5,30 @@
 #include "Player.h"
 #include "Enemy.h"
 #include "LevelObject.h"
+#include "Interface.h"
 
 class Entity;
 
 class World
 {
 private:
-	std::vector<std::pair<int, std::string>> objecttemplates;
-public:
-	World(const std::string &fileName);
-	~World();
-
-	std::vector<Entity*> entities;
-	std::vector<Enemy*> enemies;
+	std::vector<std::pair<int, std::pair<std::string, bool>>> objecttemplates;
 
 	Player* player;
 	HeightMap* heightmap;
+	Interface* interface;
+
+	std::vector<Entity*> entities;
+	std::vector<Enemy*> enemies;
+public:
+	World(const std::string &fileName);
+	~World();
 
 	void draw();
 	void update(float elapsedTime);
 	bool isPlayerPositionValid();
 	float getHeight(float x, float y);
 	void addLevelObject(LevelObject* obj);
-	std::string getObjectFromValue(int i);
+	std::pair<std::string, bool> getObjectFromValue(int i);
 };
 

+ 2 - 1
worlds/small.json

@@ -4,7 +4,8 @@
 	"object-templates": [
 		{
 			"color":100,
-			"file": "models/boom/Boom.obj"
+			"file": "models/boom/Boom.obj",
+			"collision": false
 		}
 	]
    },

BIN
worlds/small.png