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@@ -60,8 +60,8 @@ void Interface::draw()
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glVertex2f(250, 965);
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glVertex2f(250, 965);
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glColor4f(1.0f, 0.5f, 0.5f, 1.0);
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glColor4f(1.0f, 0.5f, 0.5f, 1.0);
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- glVertex2f(250 + (player->health / 100 * 500), 965);
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- glVertex2f(250 + (player->health / 100 * 500), 980);
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+ glVertex2f(250 + (player->health / player->maxHp * 500), 965);
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+ glVertex2f(250 + (player->health / player->maxHp * 500), 980);
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glEnd();
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glEnd();
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//XP bar
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//XP bar
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@@ -79,8 +79,8 @@ void Interface::draw()
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glVertex2f(250, 935);
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glVertex2f(250, 935);
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glColor4f(1.0f, 1.0f, 0.5f, 1.0);
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glColor4f(1.0f, 1.0f, 0.5f, 1.0);
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- glVertex2f(250 + (player->xp / 100 * 500), 935);
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- glVertex2f(250 + (player->xp / 100 * 500), 950);
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+ glVertex2f(250 + (player->xp / player->maxXp * 500), 935);
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+ glVertex2f(250 + (player->xp / player->maxXp * 500), 950);
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glEnd();
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glEnd();
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//Text: level
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//Text: level
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