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@@ -326,10 +326,10 @@ void World::update(float elapsedTime)
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if (enemy->attack)
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{
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- player->HpDown(enemy->damage / 2.0f);
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+ player->HpDown(enemy->damage);
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}
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}
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- enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 1.7f;
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+ enemy->position.y = getHeight(enemy->position.x, enemy->position.z) + 0.5f;
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if (enemy->isDead())
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remove = true;
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