Commit History

Autor SHA1 Mensaxe Data
  jancoow 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen %!s(int64=9) %!d(string=hai) anos
  Remco 9f455be8d6 revert commit %!s(int64=9) %!d(string=hai) anos
  jancoow 27dfaf74c4 Better weapon alignment %!s(int64=9) %!d(string=hai) anos
  Remco fea7728139 enemy hits player %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk eaa6f9cd57 Hotfix rock world %!s(int64=9) %!d(string=hai) anos
  jancoow e7163fc07c Added controller cursor in menu %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 8700aa90af Bugfixes, added sound to portal and enemy in JSON %!s(int64=9) %!d(string=hai) anos
  Remco e081373a45 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
  Remco 2e50d11e07 able to click with cursor, button detect clicking event %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk ad30824057 Added Rock world. Updated others %!s(int64=9) %!d(string=hai) anos
  Remco 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk ced3ff4462 Attempt implement menu (unresolved symbol error) %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 579e02728a Merge branch 'developer' into feature/Skybox %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 69561794d8 Reimplemented into newer develop version %!s(int64=9) %!d(string=hai) anos
  Aaldert 117010b9fe OpenAl Werkt! en Setup enzo %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk ae80c7a5bf Add health/xp/level interface %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 908786897f Added world loading and other various improvements %!s(int64=9) %!d(string=hai) anos
  jancoow 7d13269480 Refactor johan branch for compiling with g++ %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk a8415db4ac Added new Johan Code %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 7c4ee37867 Johan is love, Johan is life %!s(int64=9) %!d(string=hai) anos
  Remco a38a6d3c5f get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 876ec56780 Started rewriting %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 5df4a1d8d0 Hotfix Main.cpp and Weapon.cpp %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk d7f74212f0 Merge pull request #2 from CrystalPointA4/weapons_by_player %!s(int64=9) %!d(string=hai) anos
  Remco e5664e207d weapons are facing next to the camera %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 3d97ade42e Parse all lighting %!s(int64=9) %!d(string=hai) anos
  Remco 1693c74a6a update movement %!s(int64=9) %!d(string=hai) anos
  Jannick van Ballegooijen 11f07b154b added diffuse / ambient obj parsing %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos