Commit History

Autor SHA1 Mensaxe Data
  jancoow 2230682a85 Added rumble on enemy hit, added try for teleport %!s(int64=9) %!d(string=hai) anos
  jancoow 5b6e7b54c7 Added enemy damage %!s(int64=9) %!d(string=hai) anos
  jancoow 27dfaf74c4 Better weapon alignment %!s(int64=9) %!d(string=hai) anos
  jancoow ba0482ee0a Merge remote-tracking branch 'origin/developer' into feature/weaponCollision %!s(int64=9) %!d(string=hai) anos
  jancoow e7163fc07c Added controller cursor in menu %!s(int64=9) %!d(string=hai) anos
  Aaldert 579a04a9b4 Merge branch 'developer' into musicInclude %!s(int64=9) %!d(string=hai) anos
  Aaldert b09311d810 Merge branch 'developer' into musicInclude %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 3025fecf94 Load weapons from JSON %!s(int64=9) %!d(string=hai) anos
  Aaldert 9543dd8324 Muziek toegvoegt aan world en enemy %!s(int64=9) %!d(string=hai) anos
  jancoow 02a537dc60 Merge remote-tracking branch 'origin/feature/weaponJSON' into feature/weaponCollision %!s(int64=9) %!d(string=hai) anos
  jancoow 4249e35653 Check if weapon collision point is inside enemy and do weapon damage %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk ec900f7410 Added health+damage to enemy %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 4effce6fea Merge branch 'developer' into feature/Controller %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 58ac7d13cf Merge pull request #23 from CrystalPointA4/feature/soundsystemfix %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 942b068851 Merge branch 'developer' into feature/Controller %!s(int64=9) %!d(string=hai) anos
  Aaldert eadfea9d63 Sound pointers worden gedelete %!s(int64=9) %!d(string=hai) anos
  Aaldert ea22712a45 Merge branch 'developer' into feature/gameplay %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 8700aa90af Bugfixes, added sound to portal and enemy in JSON %!s(int64=9) %!d(string=hai) anos
  Aaldert 35c21260e4 Hp, Lvl en Xp gameplay toegevoegt %!s(int64=9) %!d(string=hai) anos
  jancoow 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 3701918ac9 Bugfix %!s(int64=9) %!d(string=hai) anos
  Aaldert 587b79044b Delete %!s(int64=9) %!d(string=hai) anos
  Aaldert dba9c581b1 world aangepast %!s(int64=9) %!d(string=hai) anos
  Aaldert b7d73c9abe Test 1 %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 348b53c027 Added enemy -> brightness skybox %!s(int64=9) %!d(string=hai) anos
  Remco 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal %!s(int64=9) %!d(string=hai) anos
  Remco 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 579e02728a Merge branch 'developer' into feature/Skybox %!s(int64=9) %!d(string=hai) anos