Kenneth van Ewijk
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908786897f
Added world loading and other various improvements
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%!s(int64=9) %!d(string=hai) anos |
jancoow
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7d13269480
Refactor johan branch for compiling with g++
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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a8415db4ac
Added new Johan Code
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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7c4ee37867
Johan is love, Johan is life
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%!s(int64=9) %!d(string=hai) anos |
Remco
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a38a6d3c5f
get player out of main. player is now a singelton?(not sure of singleton is good inplemented). Added player singleton in worldstate
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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876ec56780
Started rewriting
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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5df4a1d8d0
Hotfix Main.cpp and Weapon.cpp
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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d7f74212f0
Merge pull request #2 from CrystalPointA4/weapons_by_player
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%!s(int64=9) %!d(string=hai) anos |
Remco
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e5664e207d
weapons are facing next to the camera
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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3d97ade42e
Parse all lighting
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%!s(int64=9) %!d(string=hai) anos |
Remco
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1693c74a6a
update movement
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%!s(int64=9) %!d(string=hai) anos |
Jannick van Ballegooijen
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11f07b154b
added diffuse / ambient obj parsing
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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049fb28ffc
Added more structure, added abstraction to existing parts
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%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
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77ac841b8b
Project init
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%!s(int64=9) %!d(string=hai) anos |