Kenneth van Ewijk
|
5df4a1d8d0
Hotfix Main.cpp and Weapon.cpp
|
%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
|
d7f74212f0
Merge pull request #2 from CrystalPointA4/weapons_by_player
|
%!s(int64=9) %!d(string=hai) anos |
Remco
|
e5664e207d
weapons are facing next to the camera
|
%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
|
3d97ade42e
Parse all lighting
|
%!s(int64=9) %!d(string=hai) anos |
Remco
|
1693c74a6a
update movement
|
%!s(int64=9) %!d(string=hai) anos |
Jannick van Ballegooijen
|
11f07b154b
added diffuse / ambient obj parsing
|
%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
|
049fb28ffc
Added more structure, added abstraction to existing parts
|
%!s(int64=9) %!d(string=hai) anos |
Kenneth van Ewijk
|
77ac841b8b
Project init
|
%!s(int64=9) %!d(string=hai) anos |