Commit History

Autor SHA1 Mensaxe Data
  Jannick van Ballegooijen 6f8c2955eb added all static objects to world TODO enemies %!s(int64=9) %!d(string=hai) anos
  Jannick van Ballegooijen ec83d31065 optimized grass %!s(int64=9) %!d(string=hai) anos
  Jannick van Ballegooijen e69008b083 added models : note to myself : am genius %!s(int64=9) %!d(string=hai) anos
  Jannick van Ballegooijen ddadafecff added ice world base %!s(int64=9) %!d(string=hai) anos
  Jannick van Ballegooijen eaeff6ed7d normal smoothing %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 6096e53d94 Merge pull request #21 from CrystalPointA4/feature/Sounds %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 8700aa90af Bugfixes, added sound to portal and enemy in JSON %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 7c4805d899 Merge pull request #18 from CrystalPointA4/feature/Menu %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk e42779f6c7 Fixed project files %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 3701918ac9 Bugfix %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk d887328907 Merge pull request #19 from CrystalPointA4/feature/werkendewav %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk 8cf1b02cf7 Merge branch 'developer' into feature/werkendewav %!s(int64=9) %!d(string=hai) anos
  Janco Kock 779cf5cb91 Merge pull request #20 from CrystalPointA4/linux_refactor %!s(int64=9) %!d(string=hai) anos
  jancoow 030a136e8b Working version for linux %!s(int64=9) %!d(string=hai) anos
  Aaldert f93c09a999 rock heeft muziek %!s(int64=9) %!d(string=hai) anos
  Aaldert 587b79044b Delete %!s(int64=9) %!d(string=hai) anos
  Aaldert dba9c581b1 world aangepast %!s(int64=9) %!d(string=hai) anos
  Aaldert d5406120c6 Enemy speelt cow! %!s(int64=9) %!d(string=hai) anos
  Remco e081373a45 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
  Remco 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu %!s(int64=9) %!d(string=hai) anos
  Aaldert 5c776e3d3a Test %!s(int64=9) %!d(string=hai) anos
  Remco 03c06e0974 delete action pointer %!s(int64=9) %!d(string=hai) anos
  Aaldert b7d73c9abe Test 1 %!s(int64=9) %!d(string=hai) anos
  Remco 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button %!s(int64=9) %!d(string=hai) anos
  Remco 2e50d11e07 able to click with cursor, button detect clicking event %!s(int64=9) %!d(string=hai) anos
  Remco 1ec3c8f346 buttons shows when ever the cursor is in the button %!s(int64=9) %!d(string=hai) anos
  Remco 8dcee70324 button, text is placed in middle of button, plane is placed behind text %!s(int64=9) %!d(string=hai) anos
  Remco 6cf9437620 button is draw by menu %!s(int64=9) %!d(string=hai) anos
  Kenneth van Ewijk f84fcfa4e2 Merge pull request #17 from CrystalPointA4/worlds %!s(int64=9) %!d(string=hai) anos