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- #include "Cursor.h"
- #include <GL/freeglut.h>
- #include <cmath>
- #include "CrystalPoint.h"
- Cursor* Cursor::instance = NULL;
- Cursor::Cursor()
- {
- enabled = false;
- }
- Cursor::~Cursor()
- {
- }
- Cursor* Cursor::getInstance(void)
- {
- if (instance == nullptr)
- instance = new Cursor();
-
- return instance;
- }
- void Cursor::enable(bool enable)
- {
- enabled = enable;
- }
- bool Cursor::isEnabled(void)
- {
- return enabled;
- }
- void Cursor::draw(void)
- {
- //Draw Cursor
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, CrystalPoint::width, CrystalPoint::height, 0, -10, 10);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glDisable(GL_LIGHTING);
- glDisable(GL_DEPTH_TEST);
- glColor4f(1, cos(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), sin(glutGet(GLUT_ELAPSED_TIME) / 1000.0f), 1);
- glBegin(GL_TRIANGLES);
- glVertex2f(mousePosition.x, mousePosition.y);
- glVertex2f(mousePosition.x + 15, mousePosition.y + 15);
- glVertex2f(mousePosition.x + 5, mousePosition.y + 20);
- glEnd();
- }
- void Cursor::update(Vec2f newPosition)
- {
- mousePosition = newPosition;
- }
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