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- #include "OpenAL.h"
- #include <cstdlib>
- #include <iostream>
- #include <windows.h>
- #include "al.h"
- #include "alc.h"
- OpenAL::OpenAL()
- {
- Test();
- }
- bool OpenAL::EndWithError(char* msg)
- {
- //Display error message in console
- bool error = false;
- std::cout << msg << "\n";
- system("PAUSE");
- return error;
- }
- bool OpenAL::Test()
- {
- //Loading of the WAVE file
- FILE *fp = NULL; //Create FILE pointer for the WAVE file
- fp = fopen("WAVE/Sound.wav", "rb"); //Open the WAVE file
- if (!fp) return EndWithError("Failed to open file"); //Could not open file
- //Variables to store info about the WAVE file (all of them is not needed for OpenAL)
- char type[4];
- DWORD size, chunkSize;
- short formatType, channels;
- DWORD sampleRate, avgBytesPerSec;
- short bytesPerSample, bitsPerSample;
- DWORD dataSize;
- //Check that the WAVE file is OK
- fread(type, sizeof(char), 4, fp); //Reads the first bytes in the file
- if (type[0] != 'R' || type[1] != 'I' || type[2] != 'F' || type[3] != 'F') //Should be "RIFF"
- return EndWithError("No RIFF"); //Not RIFF
- fread(&size, sizeof(DWORD), 1, fp); //Continue to read the file
- fread(type, sizeof(char), 4, fp); //Continue to read the file
- if (type[0] != 'W' || type[1] != 'A' || type[2] != 'V' || type[3] != 'E') //This part should be "WAVE"
- return EndWithError("not WAVE"); //Not WAVE
- fread(type, sizeof(char), 4, fp); //Continue to read the file
- if (type[0] != 'f' || type[1] != 'm' || type[2] != 't' || type[3] != ' ') //This part should be "fmt "
- return EndWithError("not fmt "); //Not fmt
- //Now we know that the file is a acceptable WAVE file
- //Info about the WAVE data is now read and stored
- fread(&chunkSize, sizeof(DWORD), 1, fp);
- fread(&formatType, sizeof(short), 1, fp);
- fread(&channels, sizeof(short), 1, fp);
- fread(&sampleRate, sizeof(DWORD), 1, fp);
- fread(&avgBytesPerSec, sizeof(DWORD), 1, fp);
- fread(&bytesPerSample, sizeof(short), 1, fp);
- fread(&bitsPerSample, sizeof(short), 1, fp);
- fread(type, sizeof(char), 4, fp);
- if (type[0] != 'd' || type[1] != 'a' || type[2] != 't' || type[3] != 'a') //This part should be "data"
- return EndWithError("Missing DATA"); //not data
- fread(&dataSize, sizeof(DWORD), 1, fp); //The size of the sound data is read
- //Display the info about the WAVE file
- std::cout << "Chunk Size: " << chunkSize << "\n";
- std::cout << "Format Type: " << formatType << "\n";
- std::cout << "Channels: " << channels << "\n";
- std::cout << "Sample Rate: " << sampleRate << "\n";
- std::cout << "Average Bytes Per Second: " << avgBytesPerSec << "\n";
- std::cout << "Bytes Per Sample: " << bytesPerSample << "\n";
- std::cout << "Bits Per Sample: " << bitsPerSample << "\n";
- std::cout << "Data Size: " << dataSize << "\n";
- unsigned char* buf = new unsigned char[dataSize]; //Allocate memory for the sound data
- std::cout << fread(buf, sizeof(BYTE), dataSize, fp) << " bytes loaded\n"; //Read the sound data and display the
- //number of bytes loaded.
- //Should be the same as the Data Size if OK
- //Now OpenAL needs to be initialized
- ALCdevice *device; //Create an OpenAL Device
- ALCcontext *context; //And an OpenAL Context
- device = alcOpenDevice(NULL); //Open the device
- if (!device) return EndWithError("no sound device"); //Error during device oening
- context = alcCreateContext(device, NULL); //Give the device a context
- alcMakeContextCurrent(context); //Make the context the current
- if (!context) return EndWithError("no sound context"); //Error during context handeling
- ALuint source; //Is the name of source (where the sound come from)
- ALuint buffer; //Stores the sound data
- ALuint frequency = sampleRate;; //The Sample Rate of the WAVE file
- ALenum format = 0; //The audio format (bits per sample, number of channels)
- alGenBuffers(1, &buffer); //Generate one OpenAL Buffer and link to "buffer"
- alGenSources(1, &source); //Generate one OpenAL Source and link to "source"
- if (alGetError() != AL_NO_ERROR) return EndWithError("Error GenSource"); //Error during buffer/source generation
- //Figure out the format of the WAVE file
- if (bitsPerSample == 8)
- {
- if (channels == 1)
- format = AL_FORMAT_MONO8;
- else if (channels == 2)
- format = AL_FORMAT_STEREO8;
- }
- else if (bitsPerSample == 16)
- {
- if (channels == 1)
- format = AL_FORMAT_MONO16;
- else if (channels == 2)
- format = AL_FORMAT_STEREO16;
- }
- if (!format) return EndWithError("Wrong BitPerSample"); //Not valid format
- alBufferData(buffer, format, buf, dataSize, frequency); //Store the sound data in the OpenAL Buffer
- if (alGetError() != AL_NO_ERROR)
- return EndWithError("Error loading ALBuffer"); //Error during buffer loading
- //Sound setting variables
- ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; //Position of the source sound
- ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; //Velocity of the source sound
- ALfloat ListenerPos[] = { 0.0, 0.0, 0.0 }; //Position of the listener
- ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; //Velocity of the listener
- ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; //Orientation of the listener
- //First direction vector, then vector pointing up)
- //Listener
- alListenerfv(AL_POSITION, ListenerPos); //Set position of the listener
- alListenerfv(AL_VELOCITY, ListenerVel); //Set velocity of the listener
- alListenerfv(AL_ORIENTATION, ListenerOri); //Set orientation of the listener
- //Source
- alSourcei(source, AL_BUFFER, buffer); //Link the buffer to the source
- alSourcef(source, AL_PITCH, 1.0f); //Set the pitch of the source
- alSourcef(source, AL_GAIN, 1.0f); //Set the gain of the source
- alSourcefv(source, AL_POSITION, SourcePos); //Set the position of the source
- alSourcefv(source, AL_VELOCITY, SourceVel); //Set the velocity of the source
- alSourcei(source, AL_LOOPING, AL_FALSE); //Set if source is looping sound
- //PLAY
- alSourcePlay(source); //Play the sound buffer linked to the source
- if (alGetError() != AL_NO_ERROR) return EndWithError("Error playing sound"); //Error when playing sound
- system("PAUSE"); //Pause to let the sound play
- //Clean-up
- fclose(fp); //Close the WAVE file
- delete[] buf; //Delete the sound data buffer
- alDeleteSources(1, &source); //Delete the OpenAL Source
- alDeleteBuffers(1, &buffer); //Delete the OpenAL Buffer
- alcMakeContextCurrent(NULL); //Make no context current
- alcDestroyContext(context); //Destroy the OpenAL Context
- alcCloseDevice(device); //Close the OpenAL Device
- return EXIT_SUCCESS;
- }
- OpenAL::~OpenAL()
- {
- }
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