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- #pragma once
- class Vec3f
- {
- public:
- union
- {
- struct
- {
- float x, y, z;
- };
- float v[3];
- };
- Vec3f();
- Vec3f(const Vec3f &other);
- Vec3f(float x, float y, float z);
- float Length();
- void Normalize();
- float Distance(const Vec3f &);
- float& operator [](int);
- Vec3f operator + (const Vec3f &other);
- Vec3f operator -(const Vec3f &other);
- Vec3f operator / (float value);
- bool operator ==(const Vec3f &other);
- bool operator !=(const Vec3f &other);
- };
- class Vec2f
- {
- public:
- union
- {
- struct
- {
- float x, y;
- };
- float v[2];
- };
- Vec2f();
- Vec2f(float x, float y);
- Vec2f(const Vec2f &other);
- float& operator [](int);
- Vec2f operator + (const Vec2f &other);
- float length();
- };
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