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Kenneth van Ewijk 34ea491f39 Remove scale 9 years ago
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
freeglut 77ac841b8b Project init 9 years ago
models d01efecb0e enemy comes to you when in his radius 9 years ago
worlds 34ea491f39 Remove scale 9 years ago
.gitignore d032021cde Added objects 9 years ago
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
Crystal.sln 908786897f Added world loading and other various improvements 9 years ago
CrystalPoint.cpp 34ea491f39 Remove scale 9 years ago
CrystalPoint.h 908786897f Added world loading and other various improvements 9 years ago
CrystalPoint.vcxproj d83cc6403c Spawn objects from file 9 years ago
CrystalPoint.vcxproj.filters d83cc6403c Spawn objects from file 9 years ago
Enemy.cpp 908786897f Added world loading and other various improvements 9 years ago
Enemy.h 908786897f Added world loading and other various improvements 9 years ago
Entity.cpp 34ea491f39 Remove scale 9 years ago
Entity.h a8415db4ac Added new Johan Code 9 years ago
HeightMap.cpp 34ea491f39 Remove scale 9 years ago
HeightMap.h 34ea491f39 Remove scale 9 years ago
LevelObject.cpp a8415db4ac Added new Johan Code 9 years ago
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 years ago
Main.cpp 908786897f Added world loading and other various improvements 9 years ago
Main.h 7c4ee37867 Johan is love, Johan is life 9 years ago
Model.cpp 56e174ae2f Lord and Savior Johan 9 years ago
Model.h 84fcc346a9 Implement optimised array rendering 9 years ago
Player.cpp 908786897f Added world loading and other various improvements 9 years ago
Player.h 908786897f Added world loading and other various improvements 9 years ago
ReadMe.txt 908786897f Added world loading and other various improvements 9 years ago
Vector.cpp 4c613b606a Implemented getHeight 9 years ago
Vector.h 4c613b606a Implemented getHeight 9 years ago
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 years ago
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 years ago
World.cpp 34ea491f39 Remove scale 9 years ago
World.h d83cc6403c Spawn objects from file 9 years ago
WorldHandler.cpp 2b0e22d4c9 Added height at location 9 years ago
WorldHandler.h 2b0e22d4c9 Added height at location 9 years ago
freeglut.dll 77ac841b8b Project init 9 years ago
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 years ago
stb_image.h 77ac841b8b Project init 9 years ago

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////