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Kenneth van Ewijk 527394f635 Merge pull request #10 from CrystalPointA4/enemy vor 10 Jahren
.idea 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
freeglut 77ac841b8b Project init vor 10 Jahren
models d01efecb0e enemy comes to you when in his radius vor 10 Jahren
worlds 95ab1879b4 Merge branch 'developer' into enemy vor 10 Jahren
.gitignore d032021cde Added objects vor 10 Jahren
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
Crystal.sln 908786897f Added world loading and other various improvements vor 10 Jahren
CrystalPoint.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 10 Jahren
CrystalPoint.h ae80c7a5bf Add health/xp/level interface vor 10 Jahren
CrystalPoint.vcxproj ae80c7a5bf Add health/xp/level interface vor 10 Jahren
CrystalPoint.vcxproj.filters ae80c7a5bf Add health/xp/level interface vor 10 Jahren
Cursor.cpp ae80c7a5bf Add health/xp/level interface vor 10 Jahren
Cursor.h ae80c7a5bf Add health/xp/level interface vor 10 Jahren
Enemy.cpp c3fe041eb1 enemy logic added to enemy and out of world vor 10 Jahren
Enemy.h c3fe041eb1 enemy logic added to enemy and out of world vor 10 Jahren
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 10 Jahren
Entity.h a8415db4ac Added new Johan Code vor 10 Jahren
HeightMap.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 10 Jahren
HeightMap.h 34ea491f39 Remove scale vor 10 Jahren
Interface.cpp ae80c7a5bf Add health/xp/level interface vor 10 Jahren
Interface.h ae80c7a5bf Add health/xp/level interface vor 10 Jahren
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 10 Jahren
LevelObject.h d01efecb0e enemy comes to you when in his radius vor 10 Jahren
Main.cpp ae80c7a5bf Add health/xp/level interface vor 10 Jahren
Main.h 7c4ee37867 Johan is love, Johan is life vor 10 Jahren
Model.cpp 56e174ae2f Lord and Savior Johan vor 10 Jahren
Model.h 84fcc346a9 Implement optimised array rendering vor 10 Jahren
Player.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 10 Jahren
Player.h ae80c7a5bf Add health/xp/level interface vor 10 Jahren
ReadMe.txt 908786897f Added world loading and other various improvements vor 10 Jahren
Vector.cpp 4c613b606a Implemented getHeight vor 10 Jahren
Vector.h 4c613b606a Implemented getHeight vor 10 Jahren
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) vor 10 Jahren
Vertex.h 1c59a3bc6f Fix player height (not working with scale) vor 10 Jahren
World.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 10 Jahren
World.h ae80c7a5bf Add health/xp/level interface vor 10 Jahren
WorldHandler.cpp 2b0e22d4c9 Added height at location vor 10 Jahren
WorldHandler.h 2b0e22d4c9 Added height at location vor 10 Jahren
freeglut.dll 77ac841b8b Project init vor 10 Jahren
json.cpp 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
json.h 7d13269480 Refactor johan branch for compiling with g++ vor 10 Jahren
stb_image.h 77ac841b8b Project init vor 10 Jahren

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////