Crystal.h 238 B

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  1. #pragma once
  2. #include "Entity.h"
  3. #include <string>
  4. class Crystal :
  5. public Entity
  6. {
  7. public:
  8. Crystal(const std::string &fileName, const Vec3f &position, Vec3f &rotation, const float &scale);
  9. ~Crystal();
  10. bool filled;
  11. void draw();
  12. };