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- #pragma once
- #include <string>
- #include <GL\freeglut.h>
- class LoadingScreen
- {
- public:
- LoadingScreen();
- ~LoadingScreen();
- void draw();
- void rise();
- int points;
- GLuint textureId;
- void setTexture(const std::string fileName);
- private:
- const std::string loading = "Loaded: ";
- };
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