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- #include "Portal.h"
- #include "Model.h"
- #include <iostream>
- #include "Player.h"
- #include "WorldHandler.h"
- Portal::Portal(const std::string &fileName,
- const Vec3f &position,
- Vec3f &rotation,
- const float &scale)
- {
- model = Model::load(fileName);
- this->position = position;
- this->rotation = rotation;
- this->scale = scale;
- this->canCollide = true;
- mayEnter = false;
- maxCrystals = 0;
- }
- Portal::~Portal()
- {
- }
- void Portal::collide()
- {
- if (maxCrystals == (Player::getInstance()->crystals) && !mayEnter)
- {
- canCollide = false;
- mayEnter = true;
- }
- }
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