World.h 215 B

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  1. #pragma once
  2. #include <vector>
  3. #include "Player.h"
  4. class Entity;
  5. class World
  6. {
  7. public:
  8. World();
  9. ~World();
  10. Player& player;
  11. std::vector<Entity*> entities;
  12. void draw();
  13. void update(float elapsedTime);
  14. };