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- #include "Button.h"
- #include <string>
- #include "Util.h"
- #include "Vector.h"
- Button::Button(const std::string & text, Vec2f position, float width, float height) : Text(text,position)
- {
- this->width = width;
- this->height = height;
- this->planePosition = position;
- background = Vec3f(10, 10, 10);
- //foreground = Vec3f(255, 255, 255);
- this->setColor(Vec3f(255, 255, 255));
- this->position.x += width / 2 - textWidth / 2;
- this->position.y += height / 2 - textHeight / 2;
- }
- Button::~Button()
- {
- }
- void Button::draw(void)
- {
-
- glColor4f(background.x/255.0f, background.y / 255.0f, background.z / 255.0f, 1.0f);
- glBegin(GL_QUADS);
- glVertex2f(planePosition.x, planePosition.y);
- glVertex2f(planePosition.x, planePosition.y + height);
- glVertex2f(planePosition.x + width, planePosition.y + height);
- glVertex2f(planePosition.x + width, planePosition.y);
- glEnd();
- /*glColor4f(foreground.x / 255.0f, foreground.y / 255.0f, foreground.z / 255.0f, 1.0f);
- Util::glutBitmapString(text, position.x, position.y+height/2+14/2);*/
- Text::draw();
- }
- void Button::update(int x, int y)
- {
- //Nothing
- }
- void Button::setForeground(Vec3f color)
- {
- this->setColor(color);
- }
- void Button::setBackground(Vec3f color)
- {
- background = color;
- }
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